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Take for a Ride

~$0.22 low · ~$0.28 high

Red. Sorcery

two generic manaone red mana

0148 · OTJ · U · ENWhat the codes mean

Take for a Ride

Outlaws of Thunder Junction #148 · Illustrated by Artur Treffner

What is Take for a Ride worth?

Cheapest copy

~$0.22

Foil · Outlaws of Thunder Junction #148

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Highest TCGplayer price

~$0.28

Non-foil · Outlaws of Thunder Junction #148

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2 prices from $0.22 to $0.28. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

"Your horse deserves a braver rider!"

The only printing of Take for a Ride

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2024
Printings
1
Mana value
3
EDHREC rank
#12,829 on EDHREC (Commander popularity)
Artist
Artur Treffner

What the codes mean

The small print at the bottom of the Outlaws of Thunder Junction card (#148).

0148 · OTJ · U · EN

  • 0148Collector number: this card's place in the set list.
  • OTJSet code for Outlaws of Thunder Junction
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (7)

  1. 2024-04-12

    Take for a Ride can target any creature, even one that’s untapped or one you already control.

  2. 2024-04-12

    Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.

  3. 2024-04-12

    A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent’s graveyard.

  4. 2024-04-12

    A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn’t constitute committing multiple crimes.

  5. 2024-04-12

    For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they’ll both resolve before the spell that caused them to trigger.

  6. 2024-04-12

    Changing the target or targets of a spell or ability won’t affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.

  7. 2024-04-12

    The spell or ability that constituted a crime doesn’t have to have resolved yet or at all. As soon as you’re finished casting the spell, activating the ability, or putting the triggered ability on the stack, you’ve committed a crime.

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