Skip to content

T-45 Power Armor

~$0.28 low · ~$2.95 high

Colorless. Artifact — Equipment

two generic mana

T-45 Power Armor

Fallout #145 · Illustrated by Diego Gisbert

What is T-45 Power Armor worth?

Cheapest copy

~$0.28

Non-foil · Fallout #145

Buy on TCGplayer

Highest TCGplayer price

~$2.95

Surge Foil foil · Fallout #673

See it on TCGplayer

TCGplayer, eBay and Amazon links are affiliate links. We may earn a commission if you buy.

8 prices from $0.28 to $2.95. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

When this Equipment enters, you get an energy counteran energy counter (two energy counters).

Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.

At the beginning of your upkeep, you may pay an energy counter. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.

Equip three generic mana

All 5 printings of T-45 Power Armor

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Secret Lair Drop #2452
Secret Lair Drop
sld #2452· 2026Borderlessrare· Cardmarket €0.71 · €1.20 foil
rare$0.82$0.92€0.71€1.20 foil
Fallout #437
Fallout
pip #437· 2024Extended Artrare· Cardmarket €0.47 · €0.82 foil
rare$0.75$0.77€0.47€0.82 foil
Fallout #673
Fallout
pip #673· 2024Surge Foilrare· Cardmarket €1.13 foil
rareNo non-foil printing$2.95€1.13 foil
Fallout #965
Fallout
pip #965· 2024Extended ArtSurge Foilrare· Cardmarket €1.23 foil
rareNo non-foil printing$2.25€1.23 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy T-45 Power Armor

As an Amazon Associate we earn from qualifying purchases. We also take part in the TCGplayer (via Impact) and eBay Partner Network affiliate programs. Links to TCGplayer, eBay and Amazon are affiliate links: if you buy through them we may earn a commission at no extra cost to you. Cardmarket links are not affiliate links.

Card details

First printed
2024
Printings
5
Mana value
2
EDHREC rank
#8,752 on EDHREC (Commander popularity)
Keywords
Equip
Artists
JB Casacop, Diego Gisbert

Rulings (10)

  1. 2024-03-08

    Some spells and abilities that give you an energy counter may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any an energy counter.

  2. 2024-03-08

    Multiple instances of menace are redundant. The same is true for trample and lifelink.

  3. 2024-03-08

    If an effect says you get one or more an energy counter, you get that many energy counters. To pay one or more an energy counter, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  4. 2024-03-08

    an energy counter is the energy symbol. It represents one energy counter.

  5. 2024-03-08

    Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  6. 2024-03-08

    If a spell or ability with one or more targets states that you "may pay" some amount of an energy counter, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any an energy counter even if you want to.

  7. 2024-03-08

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  8. 2024-03-08

    Some triggered abilities state that you "may pay" a certain amount of an energy counter. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of an energy counter as the ability resolves.

  9. 2024-03-08

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  10. 2024-03-08

    Some triggered abilities that state that you "may pay" a certain amount of an energy counter describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

Browse more: Fallout · all sets · search cards