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Sygg, River Cutthroat

~$4.08 low · ~$290.19 high

Multicolor. Legendary Creature — Merfolk Rogue

one blue or black manaone blue or black mana

103 · ZNC · R · ENWhat the codes mean

Sygg, River Cutthroat

Zendikar Rising Commander #103 · Illustrated by Jeremy Enecio

What is Sygg, River Cutthroat worth?

Cheapest copy

~$4.08

Non-foil · Zendikar Rising Commander #103

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Highest TCGplayer price

~$290.19

Foil · Shadowmoor #176

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4 prices from $4.08 to $290.19. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)

1/3

"It's not a matter of deserving. It's a matter of strength. The power to hold versus the power to take."

All 3 printings of Sygg, River Cutthroat

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
The List #ZNC-103
The List
plst #ZNC-103· 2023rare
rare$9.38No foil printing—
Shadowmoor #176
Shadowmoor
shm #176· 2008rare· Cardmarket €8.03 · €47.20 foil
rare$12.67$290.19€8.03€47.20 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Sygg, River Cutthroat

Graded copies on eBay

Searches for the Shadowmoor #176 printing.

Graded prices vary a lot by grade. These links search current listings.

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Card details

First printed
2008
Printings
3
Mana value
2
EDHREC rank
#3,877 on EDHREC (Commander popularity)
Artist
Jeremy Enecio

What the codes mean

The small print at the bottom of the Zendikar Rising Commander card (#103).

103 · ZNC · R · EN

  • 103Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • ZNCSet code for Zendikar Rising Commander
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (6)

  1. 2008-05-01

    As the end step begins, Sygg’s ability checks whether a player who is currently your opponent, or a player who was your opponent at the time they left the game, has lost 3 or more life over the course of the turn. If so, the ability will trigger. If not, it won’t.

  2. 2008-05-01

    Sygg’s ability checks only whether life was lost. It doesn’t care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Sygg’s ability will trigger anyway.

  3. 2008-05-01

    Sygg’s ability checks to see if it triggers at the end of every turn. It doesn’t have to be your turn, and it doesn’t have to be the turn of the opponent that lost life.

  4. 2008-05-01

    You don’t specify an opponent when the ability triggers. If multiple opponents have lost 3 or more life over the course of the turn, the ability will trigger only once.

  5. 2008-05-01

    Sygg’s ability will trigger even if Sygg wasn’t on the battlefield at the time some or all of the life was lost.

  6. 2008-05-01

    It doesn’t matter how the opponent lost life or who caused it, as long as the total loss of life is 3 or more.

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