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Sweet Oblivion

~$0.17 low · ~$0.26 high

Blue. Sorcery

one generic manaone blue mana

070 · THB · U · ENWhat the codes mean

Sweet Oblivion

Theros Beyond Death #70 · Illustrated by Clint Cearley

What is Sweet Oblivion worth?

Cheapest copy

~$0.17

Non-foil · Theros Beyond Death #70

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Highest TCGplayer price

~$0.26

Foil · Theros Beyond Death #70

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2 prices from $0.17 to $0.26. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Target player mills four cards.

Escape—three generic manaone blue mana, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

When memory is torment, oblivion is bliss.

The only printing of Sweet Oblivion

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2020
Printings
1
Mana value
2
EDHREC rank
#22,446 on EDHREC (Commander popularity)
Keywords
Escape, Mill
Artist
Clint Cearley

What the codes mean

The small print at the bottom of the Theros Beyond Death card (#70).

070 · THB · U · EN

  • 070Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • THBSet code for Theros Beyond Death
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Sweet Oblivion, read from the Theros Beyond Death printing. Tap a label to highlight its line. How to read any Magic card.

  • Top: name and cost
  • Art and type line
  • Text box
  • Bottom: stats and the info line
Sweet Oblivion from Theros Beyond Death, with each part labelled

The info line, magnified

Swipe to see the whole line.

Top: name and cost

Art and type line

Text box

Bottom: stats and the info line

Also on this card

Flavor text
Italic story text below the rules. It has no effect on the game, and it can differ between printings.

Keywords

MillCR 701.17
Put cards from the top of a library into the graveyard.
EscapeCR 702.138
You may cast it from your graveyard by paying its escape cost.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (7)

  1. 2020-01-24

    Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

  2. 2020-01-24

    To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

  3. 2020-01-24

    If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

  4. 2020-01-24

    Escape's permission doesn't change when you may cast the spell from your graveyard.

  5. 2020-01-24

    If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

  6. 2020-01-24

    If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

  7. 2020-01-24

    After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.

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