Sustaining Spirit
~$1.24 TCGplayer
White. Creature — Angel SpiritReserved List

Alliances #18 · Illustrated by Rebecca Guay
What is Sustaining Spirit worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
0/3
"Faith is our greatest protector." —Halvor Arensson, Kjeldoran Priest
Format legality
The only printing of Sustaining Spirit
| Printing | Rarity | Non-foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|
Alliances all #18· 1996rare· Cardmarket €1.10 | rare | $1.24 | €1.10 |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Sustaining Spirit
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Card details
- First printed
- 1996
- Printings
- 1
- Mana value
- 2
- EDHREC rank
- #24,942 on EDHREC (Commander popularity)
- Keywords
- Cumulative upkeep
- Artist
- Rebecca Guay
Rulings (7)
2004-10-04
Does not affect damage if you are already at zero or negative life. You still take it all.
2008-10-01
If an effect asks you to pay life, you can’t pay more life than you have.
2008-10-01
Paying cumulative upkeep is always optional. If it’s not paid, the permanent with cumulative upkeep is sacrificed. Partial payments of the total cumulative upkeep cost can’t be made. For example, if a permanent with “cumulative upkeep
” has three age counters on it when its cumulative upkeep ability triggers, it gets another age counter and then its controller chooses to either pay
or sacrifice the permanent.
2008-10-01
The ability doesn’t change how much damage is dealt; it just changes how much life that damage makes you lose. An effect such as Spirit Link will see the full amount of damage being dealt.
2008-10-01
Sustaining Spirit won’t prevent you from losing the game if your life total is 0 or less or some other effect causes you to lose the game.
2008-10-01
The second ability is not a prevention effect. It stops unpreventable damage from reducing your life total below 1.
2008-10-01
The second ability applies only if your life total is being reduced by damage. Other effects or costs (such as “lose 1 life” or “pay 1 life”) can reduce your life total below 1 as normal.
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