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Suspension Field

~$0.23 low · ~$0.35 high

White. Enchantment

one generic manaone white mana

025 · KTK · U · ENWhat the codes mean

Suspension Field

Khans of Tarkir #25 · Illustrated by Seb McKinnon

What is Suspension Field worth?

Cheapest copy

~$0.23

Non-foil · Khans of Tarkir #25

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Highest TCGplayer price

~$0.35

Foil · Khans of Tarkir #25

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3 prices from $0.23 to $0.35. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

When this enchantment enters, you may exile target creature with toughness 3 or greater until this enchantment leaves the battlefield. (That creature returns under its owner's control.)

All 2 printings of Suspension Field

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Friday Night Magic 2015 #4
Friday Night Magic 2015
f15 #4· 2015Promorare· Cardmarket €0.19 foil
rareNo non-foil printing$0.30€0.19 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Suspension Field

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Card details

First printed
2014
Printings
2
Mana value
2
EDHREC rank
#21,037 on EDHREC (Commander popularity)
Artist
Seb McKinnon

What the codes mean

The small print at the bottom of the Khans of Tarkir card (#25).

025 · KTK · U · EN

  • 025Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • KTKSet code for Khans of Tarkir
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Suspension Field, read from the Khans of Tarkir printing. Tap a label to highlight its line. How to read any Magic card.

  • Top: name and cost
  • Art and type line
  • Text box
  • Bottom: stats and the info line
Suspension Field from Khans of Tarkir, with each part labelled

The info line, magnified

Swipe to see the whole line.

Top: name and cost

Art and type line

Text box

Bottom: stats and the info line

Rulings (7)

  1. 2014-09-20

    If a token is exiled this way, it ceases to exist. It won’t be returned to the battlefield.

  2. 2014-09-20

    In a multiplayer game, if Suspension Field’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.

  3. 2014-09-20

    Suspension Field’s ability causes a zone change with a duration. It’s a single ability that creates two one-shot effects: one that exiles the creature when the ability resolves, and another that returns the exiled card to the battlefield immediately after Suspension Field leaves the battlefield.

  4. 2014-09-20

    The exiled card returns to the battlefield immediately after Suspension Field leaves the battlefield. Nothing happens between these two events, including state-based actions. Suspension Field and the returned card aren’t on the battlefield at the same time.

  5. 2014-09-20

    If the target creature becomes an illegal target before the ability resolves, perhaps because its toughness was lowered, the ability won’t resolve and none of its effects will happen. No creature will be exiled, and Suspension Field will remain on the battlefield.

  6. 2014-09-20

    If Suspension Field leaves the battlefield before its enters-the-battlefield ability resolves, the target creature won’t be exiled.

  7. 2014-09-20

    Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.

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