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Summon: Primal Garuda

~$0.19 low · ~$0.60 high

White. Enchantment Creature — Saga Harpy

three generic manaone white mana

Summon: Primal Garuda

Final Fantasy #37 · Illustrated by Madeline Boni

What is Summon: Primal Garuda worth?

Cheapest copy

~$0.19

Non-foil · Final Fantasy #37

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Highest TCGplayer price

~$0.60

Borderless foil · Final Fantasy #360

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4 prices from $0.19 to $0.60. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls.

II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn.

Flying

3/3

All 2 printings of Summon: Primal Garuda

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Final Fantasy #360
Final Fantasy
fin #360· 2025Borderlessuncommon· Cardmarket €0.52 · €0.42 foil
uncommon$0.54$0.60€0.52€0.42 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2025
Printings
2
Mana value
4
EDHREC rank
#6,796 on EDHREC (Commander popularity)
Keywords
Flying
Artists
Madeline Boni, Tokima

Rulings (9)

  1. 2025-06-06

    Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

  2. 2025-06-06

    If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

  3. 2025-06-06

    As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.

  4. 2025-06-06

    A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.

  5. 2025-06-06

    Saga creatures have two sections to their text boxes. The first section, above the type line, contains their chapter abilities, and the second section, below the type line, contains any other abilities (or italicized flavor text). Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature.

  6. 2025-06-06

    Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.

  7. 2025-06-06

    Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.

  8. 2025-06-06

    Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.

  9. 2025-06-06

    Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.

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