Summon: Good King Mog XII
~$0.26 low · ~$9.58 high
White. Enchantment Creature — Saga Moogle

Final Fantasy Commander #26 · Illustrated by Andrea Radeck
What is Summon: Good King Mog XII worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 1/2 white Moogle creature tokens with lifelink.
II, III — Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.
IV — Put two +1/+1 counters on each other Moogle you control.
Flying, lifelink
4/4
Format legality
All 2 printings of Summon: Good King Mog XII
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Final Fantasy Commander fic #26· 2025Surge Foilrare· Cardmarket €0.29 | rare | $0.26 | — | €0.29 | |
Final Fantasy Commander fic #194· 2025Borderlessrare· Cardmarket €4.34 · €7.24 foil | rare | $5.27 | $9.58 | €4.34€7.24 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Summon: Good King Mog XII
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Card details
- First printed
- 2025
- Printings
- 2
- Mana value
- 5
- EDHREC rank
- #4,839 on EDHREC (Commander popularity)
- Keywords
- Flying, Lifelink
- Artists
- Andrea Radeck, Minoru
What the codes mean
The small print at the bottom of the Final Fantasy Commander card (#26).
0026 · FIC · R · EN
- 0026Collector number: this card's place in the set list.
- FICSet code for Final Fantasy Commander
- RRare
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Rulings (13)
2025-06-06
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
2025-06-06
The new token copies the original characteristics of the copied token as stated by the effect that created that token.
2025-06-06
As a Saga enters, its controller puts a lore counter on it. As your first main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
2025-06-06
Saga creatures have two sections to their text boxes. The first section, above the type line, contains their chapter abilities, and the second section, below the type line, contains any other abilities (or italicized flavor text). Any abilities in the latter section aren't chapter abilities and apply no matter how many lore counters are on the creature.
2025-06-06
Once a chapter ability has triggered, the ability on the stack won't be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2025-06-06
Any "as [this permanent] enters" or "[this permanent] enters with" abilities of the new token will work.
2025-06-06
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2025-06-06
The delayed triggered ability set up by Summon: Good King Mog XII's second and third chapter abilities resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.
2025-06-06
Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
2025-06-06
A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won't trigger again.
2025-06-06
Removing lore counters won't cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters.
2025-06-06
Due to a rules change that takes effect with this release (see below for details), a Saga that somehow loses all of its chapter abilities will not be sacrificed as a state-based action. It will also not gain a lore counter at the beginning of each of its controller's first main phases.
2025-06-06
The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, color, and so on.
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