Skip to content

Struggle for Project Purity

~$3.91 low · ~$8.06 high

Blue. Enchantment

three generic manaone blue mana

0039 · PIP · R · ENWhat the codes mean

Struggle for Project Purity

Fallout #39 · Illustrated by Billy Christian

What is Struggle for Project Purity worth?

Cheapest copy

~$3.91

Non-foil · Fallout #39

Buy on TCGplayer

Highest TCGplayer price

~$8.06

Extended Art foil · Fallout #908

See it on TCGplayer

TCGplayer, eBay and Amazon links are affiliate links. We may earn a commission if you buy.

6 prices from $3.91 to $8.06. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

As this enchantment enters, choose Brotherhood or Enclave.

• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.

• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.

All 4 printings of Struggle for Project Purity

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Fallout #380
Fallout
pip #380· 2024Extended Artrare· Cardmarket €4.06 · €5.19 foil
rare$5.54$6.53€4.06€5.19 foil
Fallout #567
Fallout
pip #567· 2024Surge Foilrare· Cardmarket €4.70 foil
rareNo non-foil printing$7.25€4.70 foil
Fallout #908
Fallout
pip #908· 2024Extended ArtSurge Foilrare· Cardmarket €8.32 foil
rareNo non-foil printing$8.06€8.32 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Struggle for Project Purity

As an Amazon Associate we earn from qualifying purchases. We also take part in the TCGplayer (via Impact) and eBay Partner Network affiliate programs. Links to TCGplayer, eBay and Amazon are affiliate links: if you buy through them we may earn a commission at no extra cost to you. Cardmarket links are not affiliate links.

Card details

First printed
2024
Printings
4
Mana value
4
EDHREC rank
#2,827 on EDHREC (Commander popularity)
Artist
Billy Christian

What the codes mean

The small print at the bottom of the Fallout card (#39).

0039 · PIP · R · EN

  • 0039Collector number: this card's place in the set list.
  • PIPSet code for Fallout
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (10)

  1. 2024-03-08

    Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

  2. 2024-03-08

    There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

  3. 2024-03-08

    Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

  4. 2024-03-08

    If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.

  5. 2024-03-08

    The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.

  6. 2024-03-08

    The number of rad counters the attacking player gets when the “Enclave” triggered ability resolves is based on the number of creatures they declared as attackers. Removing creatures from combat won’t reduce the number of rad counters they get. Similarly, creatures that enter the battlefield attacking but weren’t declared as attackers won’t increase the number of rad counters they get.

  7. 2024-03-08

    Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

  8. 2024-03-08

    In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

  9. 2024-03-08

    If you somehow control Struggle for Project Purity and no choice was made for it (perhaps because another permanent on the battlefield became a copy of it), it has neither of the two triggered abilities.

  10. 2024-03-08

    Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

Browse more: Fallout · all sets · search cards