Stronghold Furnace
~$0.32 low · ~$2.60 high
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Colorless. Plane — Rath

March of the Machine Commander #160 · Illustrated by Jim Pavelec
What is Stronghold Furnace worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
If a source would deal damage to a permanent or player, it deals double that damage instead.
Whenever chaos ensues, Stronghold Furnace deals 1 damage to any target.
Format legality
All 3 printings of Stronghold Furnace
| Printing | Rarity | Non-foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|
March of the Machine Commander moc #160· 2023common· Cardmarket €0.27 | common | $0.32 | €0.27 | |
Planechase Anthology Planes opca #75· 2016common· Cardmarket €0.76 | common | $1.08 | €0.76 | |
Planechase Planes ohop #37· 2009common· Cardmarket €0.72 | common | $2.60 | €0.72 |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Stronghold Furnace
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Card details
- First printed
- 2009
- Printings
- 3
- Mana value
- 0
- Keywords
- Double
- Artist
- Jim Pavelec
What the codes mean
The small print at the bottom of the March of the Machine Commander card (#160).
0160 · MOC · C · EN
- 0160Collector number: this card's place in the set list.
- MOCSet code for March of the Machine Commander
- CCommon
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Rulings (7)
October 1, 2009
If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the creature that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, "Prevent the next 4 damage that would be dealt to any target this turn." Suppose a spell would deal 5 damage to a player who has cast Mending Hands targeting themselves. The player who would be dealt damage can either (a) prevent 4 damage first and then let Stronghold Furnace's effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.
October 1, 2009
A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
October 1, 2009
A plane card is treated as if its text box included "When you roll
, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
October 1, 2009
The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
October 1, 2009
Stronghold Furnace's first ability interacts with all damage, not just combat damage. Notably, it doubles the damage from its own chaos ability.
October 1, 2009
If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
October 1, 2009
If a spell or ability divides damage among multiple recipients (such as Pyrotechnics does), the damage is divided before Stronghold Furnace's effect doubles it. The same is true for combat damage.
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