Static Prison
~$0.33 low · ~$0.38 high
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White. Enchantment

Modern Horizons 3 #44 · Illustrated by Jason A. Engle
What is Static Prison worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. You get (two energy counters).
At the beginning of your first main phase, sacrifice this enchantment unless you pay .
Format legality
The only printing of Static Prison
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Modern Horizons 3 mh3 #44· 2024uncommon· Cardmarket €0.25 · €0.69 foil | uncommon | $0.33 | $0.38 | €0.25€0.69 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Static Prison
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Card details
- First printed
- 2024
- Printings
- 1
- Mana value
- 1
- EDHREC rank
- #7,103 on EDHREC (Commander popularity)
- Artist
- Jason A. Engle
What the codes mean
The small print at the bottom of the Modern Horizons 3 card (#44).
0044 · MH3 · U · EN
- 0044Collector number: this card's place in the set list.
- MH3Set code for Modern Horizons 3
- UUncommon
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Rulings (12)
June 7, 2024
If an effect says you get one or more
, you get that many energy counters. To pay one or more
, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
June 7, 2024
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
June 7, 2024
is the energy symbol. It represents one energy counter.
June 7, 2024
Some spells and abilities that give you
may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any
.
June 7, 2024
If Static Prison leaves the battlefield before its first triggered ability resolves, the target permanent won't be exiled.
June 7, 2024
Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
June 7, 2024
If a spell or ability with one or more targets states that you "may pay" some amount of
, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any
even if you want to.
June 7, 2024
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
June 7, 2024
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
June 7, 2024
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
June 7, 2024
Some triggered abilities that state that you "may pay" a certain amount of
describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
June 7, 2024
Some triggered abilities state that you "may pay" a certain amount of
. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of
as the ability resolves.
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