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Startling Development

~$0.10 low · ~$0.22 high

Blue. Instant

one generic manaone blue mana

Startling Development

Jumpstart 2022 #350 · Illustrated by Simon Dominic

What is Startling Development worth?

Cheapest copy

~$0.10

Non-foil · Jumpstart 2022 #350

Buy on TCGplayer

Highest TCGplayer price

~$0.22

Foil · Ikoria: Lair of Behemoths #68

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3 prices from $0.10 to $0.22. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.

Cycling one generic mana (one generic mana, Discard this card: Draw a card.)

Remarkably, dinner continued with no further interruptions.

All 2 printings of Startling Development

PrintingRarityNon-foilFoilCardmarket (EUR)
Ikoria: Lair of Behemoths #68
Ikoria: Lair of Behemoths
iko #68· 2020common· Cardmarket €0.11 · €0.13 foil
common$0.20$0.22€0.11€0.13 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Startling Development

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Card details

First printed
2020
Printings
2
Mana value
2
EDHREC rank
#21,645 on EDHREC (Commander popularity)
Keywords
Cycling
Artist
Simon Dominic

Rulings (4)

  1. 2020-04-17

    Effects that modify the affected creature’s power or toughness without setting it will apply no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness.

  2. 2020-04-17

    Startling Development overwrites all previous effects that set the affected creatures’ color, creature types, power, and/or toughness to specific values. Other effects that set these characteristics to specific values that start to apply after Startling Development resolves will overwrite that part of the effect.

  3. 2020-04-17

    The affected creature doesn’t lose any abilities when it becomes a Serpent.

  4. 2020-04-17

    Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to the target creature may become lethal once its base toughness becomes 4.

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