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Spread the Sickness

~$0.23 low · ~$1.84 high

Black. Sorcery

four generic manaone black mana

098 · MM2 · U · ENWhat the codes mean

Spread the Sickness

Modern Masters 2015 #98 · Illustrated by Jaime Jones

What is Spread the Sickness worth?

Cheapest copy

~$0.23

Non-foil · Modern Masters 2015 #98

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Highest TCGplayer price

~$1.84

Foil · Mirrodin Besieged #56

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4 prices from $0.23 to $1.84. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Life is ephemeral. Phyrexia is eternal.

All 2 printings of Spread the Sickness

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Mirrodin Besieged #56
Mirrodin Besieged
mbs #56· 2011common· Cardmarket €0.11 · €0.85 foil
common$0.24$1.84€0.11€0.85 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2011
Printings
2
Mana value
5
EDHREC rank
#11,854 on EDHREC (Commander popularity)
Keywords
Proliferate
Artist
Jaime Jones

What the codes mean

The small print at the bottom of the Modern Masters 2015 card (#98).

098 · MM2 · U · EN

  • 098Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • MM2Set code for Modern Masters 2015
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (8)

  1. 2011-06-01

    If the creature is an illegal target when Spread the Sickness tries to resolve, the spell doesn't resolve. You won't proliferate.

  2. 2013-07-01

    If the creature regenerates or has indestructible when Spread the Sickness resolves, you'll still proliferate.

  3. 2023-02-04

    You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

  4. 2023-02-04

    If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

  5. 2023-02-04

    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

  6. 2023-02-04

    If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

  7. 2023-02-04

    An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

  8. 2023-02-04

    To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

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