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Splinter, the Mentor

~$0.83 low · ~$112.68 high

Black. Legendary Creature — Mutant Ninja Rat

one generic manaone black mana

3 · M · ENWhat the codes mean

Splinter, the Mentor

Teenage Mutant Ninja Turtles Eternal #3 · Illustrated by Andrea Tentori Montalto

What is Splinter, the Mentor worth?

Cheapest copy

~$0.83

Borderless foil · Teenage Mutant Ninja Turtles Eternal #3

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Highest TCGplayer price

~$112.68

Borderless foil · Teenage Mutant Ninja Turtles Eternal #89

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3 prices from $0.83 to $112.68. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Menace

Whenever Splinter or another nontoken creature you control leaves the battlefield, create a Mutagen token.

Partner—Character select (You can have two commanders if both have this ability.)

2/2

"We choose what holds us back."

All 2 printings of Splinter, the Mentor

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Teenage Mutant Ninja Turtles Eternal #89
Teenage Mutant Ninja Turtles Eternal
tmc #89· 2026BorderlessSurge Foilmythic· Cardmarket €30.65 foil
mythicNo non-foil printing$112.68€30.65 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Splinter, the Mentor

Graded copies on eBay

Searches for the Teenage Mutant Ninja Turtles Eternal #89 printing.

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Card details

First printed
2026
Printings
2
Mana value
2
EDHREC rank
#8,466 on EDHREC (Commander popularity)
Keywords
Partner, Menace
Artists
Andrea Tentori Montalto, Kirokaze

What the codes mean

The small print at the bottom of the Teenage Mutant Ninja Turtles Eternal card (#3).

3 · M · EN

  • 3Collector number, as Scryfall lists it. The printed form can differ on promos and special products.
  • MMythic rare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (9)

  1. 2026-01-27

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional two generic mana the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

  2. 2026-01-27

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  3. 2026-01-27

    If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Donatello, the Brains and Splinter, the Mentor are your commanders, your deck may contain cards with blue and/or black in their color identity, but not cards with red, green, or white. (If Leonardo, the Balance is one of your commanders, your deck may contain cards with any color or combination of colors in their color identity, regardless of who your other commander is.)

  4. 2026-01-27

    Some spells and abilities that create Mutagen tokens require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Mutagen token won't be created.

  5. 2026-01-27

    You can have two commanders if each one has "Partner—Character select." You can't mix and match them with cards that have other partner abilities.

  6. 2026-01-27

    Mutagen tokens are a kind of predefined token. Each one is a colorless artifact with the artifact subtype Mutagen and the ability "one generic mana, tap this permanent, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery."

  7. 2026-01-27

    Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.

  8. 2026-01-27

    To have two commanders, both must have appropriate partner abilities as the game begins. Losing the ability during the game doesn't cause either to cease to be your commander.

  9. 2026-01-27

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

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