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Spire Winder

~$0.04 low · ~$0.45 high

Blue. Creature — Snake

three generic manaone blue mana

057 · RIX · C · ENWhat the codes mean

Spire Winder

Rivals of Ixalan #57 · Illustrated by Titus Lunter

What is Spire Winder worth?

Cheapest copy

~$0.04

Non-foil · Rivals of Ixalan #57

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Highest TCGplayer price

~$0.45

Foil · Rivals of Ixalan #57

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2 prices from $0.04 to $0.45. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

This creature gets +1/+1 as long as you have the city's blessing.

2/3

The only printing of Spire Winder

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

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Card details

First printed
2018
Printings
1
Mana value
4
EDHREC rank
#30,546 on EDHREC (Commander popularity)
Keywords
Flying, Ascend
Artist
Titus Lunter

What the codes mean

The small print at the bottom of the Rivals of Ixalan card (#57).

057 · RIX · C · EN

  • 057Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • RIXSet code for Rivals of Ixalan
  • CCommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (7)

  1. 2018-01-19

    Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.

  2. 2018-01-19

    If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.

  3. 2018-01-19

    If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.

  4. 2018-01-19

    A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.

  5. 2018-01-19

    Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.

  6. 2018-01-19

    If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.

  7. 2018-01-19

    Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.

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