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Spikefield Hazard // Spikefield Cave

~$0.34 low · ~$0.55 high

Red. Instant // Land

one red mana

166 · ZNR · U · ENWhat the codes mean

Spikefield Hazard // Spikefield Cave

Zendikar Rising #166 · Illustrated by Tomasz Jedruszek

What is Spikefield Hazard // Spikefield Cave worth?

Cheapest copy

~$0.34

Non-foil · Zendikar Rising #166

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Highest TCGplayer price

~$0.55

Foil · Zendikar Rising #166

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2 prices from $0.34 to $0.55. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Spikefield Hazard

one red mana

Instant

Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.

"Stop screaming! You'll only bring down more spikes." —Raff Slugeater, goblin shortcutter

Spikefield Cave

Land

This land enters tapped.

tap this permanent: Add one red mana.

"Silence until we're through. Even a whisper's echo can dislodge death from above." —Raff Slugeater, goblin shortcutter

The only printing of Spikefield Hazard // Spikefield Cave

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Spikefield Hazard // Spikefield Cave

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Card details

First printed
2020
Printings
1
Mana value
1
EDHREC rank
#2,955 on EDHREC (Commander popularity)
Artist
Tomasz Jedruszek

What the codes mean

The small print at the bottom of the Zendikar Rising card (#166).

166 · ZNR · U · EN

  • 166Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • ZNRSet code for Zendikar Rising
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (9)

  1. 2020-09-25

    A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.

  2. 2020-09-25

    If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.

  3. 2020-09-25

    If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.

  4. 2020-09-25

    If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.

  5. 2020-09-25

    In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.

  6. 2020-09-25

    The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.

  7. 2020-09-25

    To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.

  8. 2020-09-25

    If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.

  9. 2020-09-25

    There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.

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