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Spectral Adversary

~$0.45 low · ~$5.12 high

Blue. Creature — Spirit

one generic manaone blue mana

Spectral Adversary

Innistrad: Double Feature #77 · Illustrated by Uriah Voth

What is Spectral Adversary worth?

Cheapest copy

~$0.45

Promo non-foil · Innistrad: Midnight Hunt Promos #77p

Buy on TCGplayer

Highest TCGplayer price

~$5.12

Foil · Innistrad: Double Feature #77

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9 prices from $0.45 to $5.12. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Flash

Flying

When this creature enters, you may pay one generic manaone blue mana any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many other target artifacts, creatures, and/or enchantments phase out.

2/1

All 5 printings of Spectral Adversary

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Innistrad: Midnight Hunt #77
Innistrad: Midnight Hunt
mid #77· 2021mythic· Cardmarket €1.02 · €1.02 foil
mythic$0.54$0.55€1.02€1.02 foil
Innistrad: Midnight Hunt #341
Innistrad: Midnight Hunt
mid #341· 2021Extended Artmythic· Cardmarket €1.14 · €1.87 foil
mythic$0.65$1.16€1.14€1.87 foil
Innistrad: Midnight Hunt Promos #77p
Innistrad: Midnight Hunt Promos
pmid #77p· 2021Promomythic· Cardmarket €1.25 · €0.88 foil
mythic$0.45$1.23€1.25€0.88 foil
Innistrad: Midnight Hunt Promos #77s
Innistrad: Midnight Hunt Promos
pmid #77s· 2021Promomythic· Cardmarket €0.38 foil
mythicNo non-foil printing$1.22€0.38 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Spectral Adversary

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Card details

First printed
2021
Printings
5
Mana value
2
EDHREC rank
#14,865 on EDHREC (Commander popularity)
Keywords
Flying, Flash
Artist
Uriah Voth

Rulings (9)

  1. 2021-09-24

    As a permanent phases out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that permanent does, and they'll phase in still attached to that permanent.

  2. 2021-09-24

    Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of tap this permanent during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.

  3. 2021-09-24

    An attacking or blocking creature that phases out is removed from combat.

  4. 2021-09-24

    Choices made for permanents as they entered the battlefield are remembered when they phase in.

  5. 2021-09-24

    Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.

  6. 2021-09-24

    Permanents that are phased out are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.

  7. 2021-09-24

    If an opponent gains control of one of your permanents, that permanent phases out, and the duration of the control-change effect expires before it phases back in, that permanent phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.

  8. 2021-09-24

    After you pay the one generic manaone blue mana cost one or more times, a second ability triggers and you choose the targets for it. Players may respond to the new ability at that point. As that ability resolves, Spectral Adversary gets its +1/+1 counters and the target permanents phase out.

  9. 2021-09-24

    Any continuous effects with a "for as long as" duration ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire. For example, phasing out Mind Flayer will cause the duration of its continuous effect ("for as long as you control Mind Flayer") to expire.

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