South Wind Avatar
~$1.01 low · ~$4.69 high
Black. Creature — Snake Spirit Avatar

Teenage Mutant Ninja Turtles #78 · Illustrated by InHyuk Lee
What is South Wind Avatar worth?
Highest TCGplayer price
~$4.69
Extended Art foil · Teenage Mutant Ninja Turtles #269
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Deathtouch
Whenever another creature you control dies, you gain life equal to its toughness.
Whenever you gain life, each opponent loses 1 life.
3/4
Snake-Eyes's gift takes others back to their worst memory. To the weak, it is a curse; to the wise, a second chance.
Format legality
All 2 printings of South Wind Avatar
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Teenage Mutant Ninja Turtles tmt #78· 2026rare· Cardmarket €1.19 · €1.57 foil | rare | $1.01 | $1.58 | €1.19€1.57 foil | |
Teenage Mutant Ninja Turtles tmt #269· 2026Extended Artrare· Cardmarket €2.25 · €2.87 foil | rare | $3.97 | $4.69 | €2.25€2.87 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy South Wind Avatar
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Card details
- First printed
- 2026
- Printings
- 2
- Mana value
- 4
- EDHREC rank
- #5,587 on EDHREC (Commander popularity)
- Keywords
- Deathtouch
- Artist
- InHyuk Lee
What the codes mean
The small print at the bottom of the Teenage Mutant Ninja Turtles card (#78).
0078 · TMT · R · EN
- 0078Collector number: this card's place in the set list.
- TMTSet code for Teenage Mutant Ninja Turtles
- RRare
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Card breakdown
The parts of South Wind Avatar, read from the Teenage Mutant Ninja Turtles printing. Tap a label to highlight its line. How to read any Magic card.
- Top: name and cost
- Art and type line
- Text box
- Bottom: stats and the info line

The info line, magnified

Swipe to see the whole line.
Top: name and cost
Art and type line
Text box
Bottom: stats and the info line
Also on this card
- Flavor text
- Italic story text below the rules. It has no effect on the game, and it can differ between printings.
Keywords
- DeathtouchCR 702.2
- Any damage it deals to a creature destroys that creature.
Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.
Rulings (5)
2026-01-27
In a Two-Headed Giant game, life gained by your teammate won't cause South Wind Avatar's last ability to trigger, even though it caused your team's life total to increase.
2026-01-27
If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and South Wind Avatar's last ability will trigger only once.
2026-01-27
Use the creature's toughness as it last existed on the battlefield to determine how much life you gain with South Wind Avatar's second ability.
2026-01-27
Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, South Wind Avatar's last ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
2026-01-27
South Wind Avatar's last ability triggers just once for each life-gaining event, whether it's 1 life from Illegitimate Business or 3 life from Guac & Marshmallow Pizza.
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