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South Wind Avatar

~$1.01 low · ~$4.69 high

Black. Creature — Snake Spirit Avatar

three generic manaone black mana

0078 · TMT · R · ENWhat the codes mean

South Wind Avatar

Teenage Mutant Ninja Turtles #78 · Illustrated by InHyuk Lee

What is South Wind Avatar worth?

Cheapest copy

~$1.01

Non-foil · Teenage Mutant Ninja Turtles #78

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Highest TCGplayer price

~$4.69

Extended Art foil · Teenage Mutant Ninja Turtles #269

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4 prices from $1.01 to $4.69. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Deathtouch

Whenever another creature you control dies, you gain life equal to its toughness.

Whenever you gain life, each opponent loses 1 life.

3/4

Snake-Eyes's gift takes others back to their worst memory. To the weak, it is a curse; to the wise, a second chance.

All 2 printings of South Wind Avatar

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Teenage Mutant Ninja Turtles #269
Teenage Mutant Ninja Turtles
tmt #269· 2026Extended Artrare· Cardmarket €2.25 · €2.87 foil
rare$3.97$4.69€2.25€2.87 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2026
Printings
2
Mana value
4
EDHREC rank
#5,587 on EDHREC (Commander popularity)
Keywords
Deathtouch
Artist
InHyuk Lee

What the codes mean

The small print at the bottom of the Teenage Mutant Ninja Turtles card (#78).

0078 · TMT · R · EN

  • 0078Collector number: this card's place in the set list.
  • TMTSet code for Teenage Mutant Ninja Turtles
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of South Wind Avatar, read from the Teenage Mutant Ninja Turtles printing. Tap a label to highlight its line. How to read any Magic card.

  • Top: name and cost
  • Art and type line
  • Text box
  • Bottom: stats and the info line
South Wind Avatar from Teenage Mutant Ninja Turtles, with each part labelled

The info line, magnified

Swipe to see the whole line.

Top: name and cost

Art and type line

Text box

Bottom: stats and the info line

Also on this card

Flavor text
Italic story text below the rules. It has no effect on the game, and it can differ between printings.

Keywords

DeathtouchCR 702.2
Any damage it deals to a creature destroys that creature.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (5)

  1. 2026-01-27

    In a Two-Headed Giant game, life gained by your teammate won't cause South Wind Avatar's last ability to trigger, even though it caused your team's life total to increase.

  2. 2026-01-27

    If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and South Wind Avatar's last ability will trigger only once.

  3. 2026-01-27

    Use the creature's toughness as it last existed on the battlefield to determine how much life you gain with South Wind Avatar's second ability.

  4. 2026-01-27

    Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, South Wind Avatar's last ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.

  5. 2026-01-27

    South Wind Avatar's last ability triggers just once for each life-gaining event, whether it's 1 life from Illegitimate Business or 3 life from Guac & Marshmallow Pizza.

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