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Soul Conduit

~$0.51 low · ~$4.05 high

Colorless. Artifact

six generic mana

No. 158What the codes mean

Soul Conduit

New Phyrexia #158 · Illustrated by Brad Rigney

What is Soul Conduit worth?

Cheapest copy

~$0.51

Non-foil · New Phyrexia #158

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Highest TCGplayer price

~$4.05

Foil · New Phyrexia #158

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2 prices from $0.51 to $4.05. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

six generic mana, tap this permanent: Two target players exchange life totals.

"You have an unhealthy attachment to your selfhood. I can help you with that." —Malcator, Executor of Synthesis

The only printing of Soul Conduit

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2011
Printings
1
Mana value
6
EDHREC rank
#13,054 on EDHREC (Commander popularity)
Artist
Brad Rigney

What the codes mean

The small print at the bottom of the New Phyrexia card (#158).

158

  • 158Collector number: this card's place in the set list. Main-set cards print it over the set's card count.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Rulings (4)

  1. 2011-06-01

    If a player can’t gain life, that player can’t exchange life totals with a player with a higher life total. If a player can’t lose life, that player can’t exchange life totals with a player with a lower life total. In either of these cases, neither player’s life total will change.

  2. 2011-06-01

    When the life totals are exchanged, each player gains or loses the amount of life necessary to equal the other player’s previous life total. For example, if Player A has 5 life and Player B has 3 life before the exchange, Player A will lose 2 life and Player B will gain 2 life. Replacement effects may modify these gains and losses, and triggered abilities may trigger on them.

  3. 2011-06-01

    In a Two-Headed Giant game, each player is considered to have the same life total as their team. If the two targeted players are on different teams, the teams will end up exchanging life totals. If the two targeted players are teammates, nothing will happen.

  4. 2011-06-01

    If one of the targeted players is an illegal target when the activated ability tries to resolve, the exchange won’t happen. Neither player’s life total will change.

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