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Sorcerer Class

~$2.03 low · ~$28.74 high

Multicolor. Enchantment — Class

one blue manaone red mana

233 · AFR · R · ENWhat the codes mean

Sorcerer Class

Adventures in the Forgotten Realms #233 · Illustrated by Alexander Mokhov

What is Sorcerer Class worth?

Cheapest copy

~$2.03

Non-foil · Adventures in the Forgotten Realms #233

Buy on TCGplayer

Highest TCGplayer price

~$28.74

Promo foil · Adventures in the Forgotten Realms Promos #233a

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6 prices from $2.03 to $28.74. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

(Gain the next level as a sorcery to add its ability.)

When this Class enters, draw two cards, then discard two cards.

one blue manaone red mana: Level 2

Creatures you control have "tap this permanent: Add one blue mana or one red mana. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."

three generic manaone blue manaone red mana: Level 3

Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.

All 4 printings of Sorcerer Class

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Adventures in the Forgotten Realms Promos #233a
Adventures in the Forgotten Realms Promos
pafr #233a· 2021Promorare· Cardmarket €11.04 foil
rareNo non-foil printing$28.74€11.04 foil
Adventures in the Forgotten Realms Promos #233p
Adventures in the Forgotten Realms Promos
pafr #233p· 2021Promorare· Cardmarket €3.44 · €3.43 foil
rare$6.00$4.70€3.44€3.43 foil
Adventures in the Forgotten Realms Promos #233s
Adventures in the Forgotten Realms Promos
pafr #233s· 2021Promorare· Cardmarket €3.47 foil
rareNo non-foil printing$4.11€3.47 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Sorcerer Class

Graded copies on eBay

Searches for the Adventures in the Forgotten Realms Promos #233a printing.

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Card details

First printed
2021
Printings
4
Mana value
2
EDHREC rank
#3,869 on EDHREC (Commander popularity)
Artist
Alexander Mokhov

What the codes mean

The small print at the bottom of the Adventures in the Forgotten Realms card (#233).

233 · AFR · R · EN

  • 233Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • AFRSet code for Adventures in the Forgotten Realms
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (10)

  1. 2021-07-23

    If the spell that causes the last ability to trigger is countered or is otherwise no longer on the stack as the ability resolves, it will still deal damage. Last known information will be used to do determine the effects of that damage. For example, if the spell has lifelink, you will still gain life when it deals damage, even if the spell was countered.

  2. 2021-07-23

    Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

  3. 2021-07-23

    You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

  4. 2021-07-23

    Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

  5. 2021-07-23

    The last ability counts the number of spells that were cast before it resolved, not the number of spells that were cast before it was placed on the stack. For example, if you cast a sorcery and then respond to Sorcerer Class's triggered ability by casting an instant, both triggered abilities will deal 2 damage when they resolve.

  6. 2021-07-23

    Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

  7. 2021-07-23

    You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

  8. 2021-07-23

    Gaining a level won't remove abilities that a Class had at a previous level.

  9. 2021-07-23

    Copying a spell won't cause Sorcerer Class's level 3 ability to trigger and won't be counted toward the number of spells you've cast during the turn. However, if an effect copies a card and you cast the copy, that will count for both of those things.

  10. 2021-07-23

    Gaining a level is a normal activated ability. It uses the stack and can be responded to.

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