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Smuggler's Surprise

~$4.12 low · ~$7.13 high

Green. Instant

one green mana

0180 · OTJ · R · ENWhat the codes mean

Smuggler's Surprise

Outlaws of Thunder Junction #180 · Illustrated by Jonas De Ro

What is Smuggler's Surprise worth?

Cheapest copy

~$4.12

Promo non-foil · Outlaws of Thunder Junction Promos #180p

Buy on TCGplayer

Highest TCGplayer price

~$7.13

Extended Art foil · Outlaws of Thunder Junction #345

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7 prices from $4.12 to $7.13. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Spree (Choose one or more additional costs.)

+ two generic mana — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.

+ four generic manaone green mana — You may put up to two creature cards from your hand onto the battlefield.

+ one generic mana — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.

All 4 printings of Smuggler's Surprise

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Outlaws of Thunder Junction #345
Outlaws of Thunder Junction
otj #345· 2024Extended Artrare· Cardmarket €6.05 · €8.37 foil
rare$5.94$7.13€6.05€8.37 foil
Outlaws of Thunder Junction Promos #180p
Outlaws of Thunder Junction Promos
potj #180p· 2024Promorare· Cardmarket €5.09 · €4.84 foil
rare$4.12$4.43€5.09€4.84 foil
Outlaws of Thunder Junction Promos #180s
Outlaws of Thunder Junction Promos
potj #180s· 2024Promorare· Cardmarket €6.35 foil
rareNo non-foil printing$6.51€6.35 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Smuggler's Surprise

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Card details

First printed
2024
Printings
4
Mana value
1
EDHREC rank
#1,589 on EDHREC (Commander popularity)
Keywords
Spree, Mill
Artist
Jonas De Ro

What the codes mean

The small print at the bottom of the Outlaws of Thunder Junction card (#180).

0180 · OTJ · R · EN

  • 0180Collector number: this card's place in the set list.
  • OTJSet code for Outlaws of Thunder Junction
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (13)

  1. 2024-04-12

    If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose.

  2. 2024-04-12

    Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.

  3. 2024-04-12

    The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn't matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.

  4. 2024-04-12

    No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won't be put onto the stack until the spell is done resolving.

  5. 2024-04-12

    If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

  6. 2024-04-12

    You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.

  7. 2024-04-12

    No matter which modes you choose, you always follow the instructions in the order they are written.

  8. 2024-04-12

    If an effect allows you to cast a spell with spree "without paying its mana cost," you must still choose at least one mode and pay the associated additional costs.

  9. 2024-04-12

    You can't choose the same mode more than once.

  10. 2024-04-12

    If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.

  11. 2024-04-12

    The effect of Smuggler's Surprise's last mode affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won't get hexproof or indestructible. However, if you chose Smuggler's Surprise's second mode, any creatures you put onto the battlefield that way will gain hexproof and indestructible until end of turn if their power is 4 or greater.

  12. 2024-04-12

    Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.

  13. 2024-04-12

    You choose the modes as you cast the spell with spree. Once modes are chosen, they can't be changed.

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