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Smell Fear

~$0.25 low · ~$0.64 high

Green. Sorcery

one generic manaone green mana

Smell Fear

Modern Horizons 2 #173 · Illustrated by Cristi Balanescu

What is Smell Fear worth?

Cheapest copy

~$0.25

Non-foil · Modern Horizons 2 #173

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Highest TCGplayer price

~$0.64

Foil · Modern Horizons 2 #173

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2 prices from $0.25 to $0.64. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Target creature you control fights up to one target creature you don't control.

"It's fun when they run a little." —Wasitora, Nekoru queen

The only printing of Smell Fear

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2021
Printings
1
Mana value
2
EDHREC rank
#4,151 on EDHREC (Commander popularity)
Keywords
Fight, Proliferate
Artist
Cristi Balanescu

Rulings (7)

  1. 2021-06-18

    You cannot cast Smell Fear without any targets just to proliferate. You must choose at least one creature you control as a target to cast this spell. If you don't choose a creature you don't control as a target, no fight will occur.

  2. 2021-06-18

    If you choose two creatures as targets with this spell and only one target is legal as the spell resolves, no fight will occur and no damage will be dealt, but you will still proliferate.

  3. 2021-06-18

    You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since “any number” includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

  4. 2021-06-18

    While proliferating, if you choose a permanent or player with multiple kinds of counters, the permanent or player gets another counter of each kind, not just one kind. This change from the original proliferate rules was introduced in a previous set.

  5. 2021-06-18

    To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents, and you can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

  6. 2021-06-18

    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

  7. 2021-06-18

    If all targets are illegal as Smell Fear tries to resolve, it doesn't resolve and you will not proliferate.

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