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Slight Malfunction

~$0.16 low · ~$1.62 high

Red. Sorcery

one generic manaone red mana

Slight Malfunction

Unfinity #123 · Illustrated by Greg Bobrowski

What is Slight Malfunction worth?

Cheapest copy

~$0.16

Non-foil · Unfinity #123

Buy on TCGplayer

Highest TCGplayer price

~$1.62

Galaxy Foil foil · Unfinity #409

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3 prices from $0.16 to $1.62. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Choose one —

• Destroy target artifact.

• Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result.

"Attention, valued patrons. The Tilt-o-Squirrel is now closed." —Astrotorium public address system

All 2 printings of Slight Malfunction

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Unfinity #409
Unfinity
unf #409· 2022Galaxy Foilcommon· Cardmarket €0.60 foil
commonNo non-foil printing$1.62€0.60 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Slight Malfunction

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Card details

First printed
2022
Printings
2
Mana value
2
EDHREC rank
#13,717 on EDHREC (Commander popularity)
Artist
Greg Bobrowski

Rulings (7)

  1. 2022-10-07

    Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.

  2. 2022-10-07

    If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.

  3. 2022-10-07

    Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.

  4. 2022-10-07

    Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.

  5. 2022-10-07

    If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.

  6. 2022-10-07

    If you choose the second mode, Slight Malfunction goes on the stack without any targets. As it resolves, you roll a six-sided die. This causes the reflexive triggered ability trigger. You choose the targets for that ability as it goes on the stack.

  7. 2022-10-07

    Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.

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