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Skinwing

~$0.08 low · ~$0.42 high

Colorless. Artifact — Equipment

four generic mana

Skinwing

Double Masters #288 · Illustrated by Igor Kieryluk

What is Skinwing worth?

Cheapest copy

~$0.08

Non-foil · Double Masters #288

Buy on TCGplayer

Highest TCGplayer price

~$0.42

Foil · Mirrodin Besieged #133

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4 prices from $0.08 to $0.42. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +2/+2 and has flying.

Equip six generic mana

All 2 printings of Skinwing

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Mirrodin Besieged #133
Mirrodin Besieged
mbs #133· 2011uncommon· Cardmarket €0.13 · €0.29 foil
uncommon$0.11$0.42€0.13€0.29 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Skinwing

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Card details

First printed
2011
Printings
2
Mana value
4
EDHREC rank
#16,748 on EDHREC (Commander popularity)
Keywords
Equip, Living weapon
Artist
Igor Kieryluk

Rulings (4)

  1. 2020-08-07

    The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.

  2. 2020-08-07

    If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

  3. 2020-08-07

    If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.

  4. 2020-08-07

    Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

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