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Sivriss, Nightmare Speaker

~$0.10 low · ~$0.34 high

Black. Legendary Creature — Snake Cleric Warlock

three generic manaone black mana

148 · CLB · U · ENWhat the codes mean

Sivriss, Nightmare Speaker

Commander Legends: Battle for Baldur's Gate #148 · Illustrated by Tuan Duong Chu

What is Sivriss, Nightmare Speaker worth?

Cheapest copy

~$0.10

Non-foil · Commander Legends: Battle for Baldur's Gate #148

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Highest TCGplayer price

~$0.34

Etched foil · Commander Legends: Battle for Baldur's Gate #500

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5 prices from $0.10 to $0.34. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

tap this permanent, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.)

Choose a Background (You can have a Background as a second commander.)

3/3

All 3 printings of Sivriss, Nightmare Speaker

PrintingRarityNon-foilFoilEtched foilCardmarket (EUR)My collection
Commander Legends: Battle for Baldur's Gate #393
Commander Legends: Battle for Baldur's Gate
clb #393· 2022Showcaseuncommon· Cardmarket €0.16 · €0.20 foil
uncommon$0.20$0.25No etched foil printing€0.16€0.20 foil
uncommonNo non-foil printingNo foil printing$0.34—

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2022
Printings
3
Mana value
4
EDHREC rank
#9,824 on EDHREC (Commander popularity)
Keywords
Choose a background, Mill
Artists
Tuan Duong Chu, Justine Jones

What the codes mean

The small print at the bottom of the Commander Legends: Battle for Baldur's Gate card (#148).

148 · CLB · U · EN

  • 148Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • CLBSet code for Commander Legends: Battle for Baldur's Gate
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (12)

  1. 2022-06-10

    If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.

  2. 2022-06-10

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  3. 2022-06-10

    Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.

  4. 2022-06-10

    If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.

  5. 2022-06-10

    If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.

  6. 2022-06-10

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  7. 2022-06-10

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

  8. 2022-06-10

    You can choose two commanders that are the same color or colors.

  9. 2022-06-10

    To resolve the activated ability, first mill a card for the first opponent in turn order. That player chooses whether to pay 3 life or not. The card is returned to your hand unless they paid the life. Then mill a card for the next opponent, and so on.

  10. 2022-06-10

    If Sivriss somehow becomes an artifact, you may sacrifice it to its own ability.

  11. 2022-06-10

    Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional two generic mana the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).

  12. 2022-06-10

    If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.

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