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Simic Guildmage

~$0.20 low · ~$5.75 high

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Multicolor. Creature — Elf Wizard

one green or blue manaone green or blue mana

0223 · RVR · U · ENWhat the codes mean

Simic Guildmage

Ravnica Remastered #223 · Illustrated by Aleksi Briclot

What is Simic Guildmage worth?

Cheapest copy

~$0.20

Non-foil · Ravnica Remastered #223

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Highest TCGplayer price

~$5.75

Foil · Dissension #148

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4 prices from $0.20 to $5.75. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

(one green or blue mana can be paid with either one green mana or one blue mana.)

one generic manaone green mana: Move a +1/+1 counter from target creature onto another target creature with the same controller.

one generic manaone blue mana: Attach target Aura attached to a permanent to another permanent with the same controller.

2/2

All 2 printings of Simic Guildmage

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Dissension #148
Dissension
dis #148· 2006uncommon· Cardmarket €0.21 · €1.23 foil
uncommon$0.22$5.75€0.21€1.23 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Simic Guildmage

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Card details

First printed
2006
Printings
2
Mana value
2
EDHREC rank
#20,437 on EDHREC (Commander popularity)
Artist
Aleksi Briclot

What the codes mean

The small print at the bottom of the Ravnica Remastered card (#223).

0223 · RVR · U · EN

  • 0223Collector number: this card's place in the set list.
  • RVRSet code for Ravnica Remastered
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (3)

  1. May 1, 2006

    For the second ability, only the Aura is targeted. When the ability resolves, you choose a permanent to move the Aura onto. It can’t be the permanent the Aura is already attached to, it must be controlled by the player who controls the permanent the Aura is attached to, and it must be able to be enchanted by the Aura. (It doesn’t matter who controls the Aura or who controls Simic Guildmage.) If no such permanent exists, the Aura doesn’t move.

  2. May 1, 2006

    For the first ability, the first target creature doesn’t need to have a +1/+1 counter on it. If it doesn’t, the ability does nothing.

  3. May 1, 2006

    For the first ability, if the two target creatures aren’t controlled by the same player when the ability resolves, the ability does nothing. The player who controls the two creatures doesn’t have to be the same player who controlled them when the ability was activated, and that player doesn’t have to be Simic Guildmage’s controller.

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