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Simian Sling

~$0.20 low · ~$0.36 high

Red. Artifact Creature — Equipment Monkey

one red mana

163 · NEO · C · ENWhat the codes mean

Simian Sling

Kamigawa: Neon Dynasty #163 · Illustrated by Nicholas Elias

What is Simian Sling worth?

Cheapest copy

~$0.20

Non-foil · Kamigawa: Neon Dynasty #163

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Highest TCGplayer price

~$0.36

Foil · Kamigawa: Neon Dynasty #163

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2 prices from $0.20 to $0.36. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Equipped creature gets +1/+1.

Whenever this creature or equipped creature becomes blocked, it deals 1 damage to defending player.

Reconfigure two generic mana (two generic mana: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

1/1

The only printing of Simian Sling

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

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Card details

First printed
2022
Printings
1
Mana value
1
EDHREC rank
#12,575 on EDHREC (Commander popularity)
Keywords
Reconfigure
Artist
Nicholas Elias

What the codes mean

The small print at the bottom of the Kamigawa: Neon Dynasty card (#163).

163 · NEO · C · EN

  • 163Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • NEOSet code for Kamigawa: Neon Dynasty
  • CCommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (11)

  1. 2022-02-18

    As soon as an Equipment creature with reconfigure stops being a creature, any Equipment and Auras with enchant creature abilities become unattached. Auras that can enchant an Equipment that isn't a creature remain attached to it.

  2. 2022-02-18

    An Equipment doesn't become tapped when the permanent it's attached to becomes tapped. For example, if you attack with a creature that is equipped with Acquisition Octopus, then use reconfigure to unattach Acquisition Octopus after combat, the Octopus will be untapped and could be used to block during your opponent's turn.

  3. 2022-02-18

    An Equipment creature with reconfigure can be attached to creatures by effects other than its reconfigure ability, such as the activated ability of Brass Squire.

  4. 2022-02-18

    Similarly, if an Equipment is tapped, its reconfigure abilities may still be activated and it may still become attached to creatures. Becoming attached doesn't untap it. In most cases, an attached Equipment being tapped won't affect gameplay, but it will be relevant if it becomes unattached again before it untaps.

  5. 2022-02-18

    Attaching an Equipment with reconfigure to a creature causes that Equipment to stop being a creature until it becomes unattached. It also loses any creature subtypes it had.

  6. 2022-02-18

    If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature.

  7. 2022-02-18

    If Simian Sling becomes blocked, Simian Sling deals the damage. If the equipped creature becomes blocked, that creature deals the damage, not Simian Sling.

  8. 2022-02-18

    Although it causes an Equipment to become attached to a creature, reconfigure is not an “equip ability” for the purpose of cards like Fighter Class and Leonin Shikari.

  9. 2022-02-18

    Reconfigure represents two activated abilities. Reconfigure [cost] means “[Cost]: Attach this permanent to another target creature you control. Activate only as a sorcery,” and “[Cost]: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery.”

  10. 2022-02-18

    If an Equipment with reconfigure somehow loses its abilities while it is attached, the effect causing it to not be a creature continues to apply until it becomes unattached.

  11. 2022-02-18

    An Equipment creature can never become attached to itself. If an effect tries to do this, nothing happens.

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