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Sigil Captain

~$0.22 low · ~$0.78 high

Multicolor. Creature — Rhino Soldier

one generic manaone green manaone white manaone white mana

No. 225What the codes mean

Sigil Captain

Commander 2011 #225 · Illustrated by Howard Lyon

What is Sigil Captain worth?

Cheapest copy

~$0.22

Non-foil · Alara Reborn #77

Buy on TCGplayer

Highest TCGplayer price

~$0.78

Foil · Alara Reborn #77

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3 prices from $0.22 to $0.78. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Whenever a creature you control enters, if that creature is 1/1, put two +1/+1 counters on it.

3/3

"One sigil awarded for valor, the other awarded for surviving Hellkite's Pass."

All 2 printings of Sigil Captain

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Alara Reborn #77
Alara Reborn
arb #77· 2009uncommon· Cardmarket €0.33 · €0.61 foil
uncommon$0.22$0.78€0.33€0.61 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Sigil Captain

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Card details

First printed
2009
Printings
2
Mana value
4
EDHREC rank
#18,680 on EDHREC (Commander popularity)
Artist
Howard Lyon

What the codes mean

The small print at the bottom of the Commander 2011 card (#225).

225

  • 225Collector number: this card's place in the set list. Main-set cards print it over the set's card count.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Rulings (4)

  1. 2009-05-01

    Sigil Captain's ability checks a creature's initial power and toughness upon being put on the battlefield, so it will take into account counters that it enters with and static abilities that may give it a continuous power boost once it's on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, changing its power and toughness to 1/1 with a spell, activated ability, or triggered ability won't allow this ability to trigger; it's too late by then.

  2. 2009-05-01

    Sigil Captain's ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless the creature that enters under your control is 1/1, and (2) the ability will do nothing unless that creature is still 1/1 at the time the ability resolves.

  3. 2009-05-01

    For that reason, two Sigil Captains don't work well together. When a 1/1 creature enters under your control, the abilities of both Sigil Captains will trigger. When the first resolves, two +1/+1 counters are put on the 1/1 creature. When the second resolves, it will do nothing because the creature that entered is now 3/3.

  4. 2009-05-01

    If, for some reason, Sigil Captain enters as a 1/1 creature (due to a pair of Engineered Plagues, for example), it will cause its own ability to trigger.

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