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Sidequest: Play Blitzball // World Champion, Celestial Weapon

~$0.21 low · ~$0.26 high

Red. Enchantment // Legendary Artifact — Equipment

two generic manaone red mana

0158 · FIN · U · ENWhat the codes mean

Sidequest: Play Blitzball // World Champion, Celestial Weapon

Final Fantasy #158 · Illustrated by Ittoku

What is Sidequest: Play Blitzball // World Champion, Celestial Weapon worth?

Cheapest copy

~$0.21

Non-foil · Final Fantasy #158

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Highest TCGplayer price

~$0.26

Foil · Final Fantasy #158

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2 prices from $0.21 to $0.26. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Sidequest: Play Blitzball

two generic manaone red mana

Enchantment

At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.

At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.

World Champion, Celestial Weapon

Legendary Artifact — Equipment

Double Overdrive — Equipped creature gets +2/+0 and has double strike.

Equip three generic mana (three generic mana: Attach to target creature you control. Equip only as a sorcery.)

"Sorry for making you wait, Yuna. I had some promises to keep, ya?"

The only printing of Sidequest: Play Blitzball // World Champion, Celestial Weapon

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2025
Printings
1
Mana value
3
EDHREC rank
#11,346 on EDHREC (Commander popularity)
Keywords
Double Overdrive, Transform, Equip, Double
Artist
Ittoku

What the codes mean

The small print at the bottom of the Final Fantasy card (#158).

0158 · FIN · U · EN

  • 0158Collector number: this card's place in the set list.
  • FINSet code for Final Fantasy
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (8)

  1. 2025-06-06

    The back face of a nonmodal double-faced card usually has a color indicator that defines its color.

  2. 2025-06-06

    Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.

  3. 2025-06-06

    If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.

  4. 2025-06-06

    The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.

  5. 2025-06-06

    A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.

  6. 2025-06-06

    A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.

  7. 2025-06-06

    Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.

  8. 2025-06-06

    In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.

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