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Shady Informant

~$0.06 low · ~$0.09 high

Multicolor. Creature — Ogre Rogue

three generic manaone black manaone red mana

0231 · MKM · C · ENWhat the codes mean

Shady Informant

Murders at Karlov Manor #231 · Illustrated by Caio Monteiro

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Cheapest copy

~$0.06

Non-foil · Murders at Karlov Manor #231

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Highest TCGplayer price

~$0.09

Foil · Murders at Karlov Manor #231

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2 prices from $0.06 to $0.09. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

When this creature dies, it deals 2 damage to any target.

Disguise two generic manaone black or red manaone black or red mana (You may cast this card face down for three generic mana as a 2/2 creature with ward two generic mana. Turn it face up any time for its disguise cost.)

4/2

Rakdos snitches rarely survive to get stitches.

The only printing of Shady Informant

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

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Card details

First printed
2024
Printings
1
Mana value
5
EDHREC rank
#29,156 on EDHREC (Commander popularity)
Keywords
Disguise
Artist
Caio Monteiro

What the codes mean

The small print at the bottom of the Murders at Karlov Manor card (#231).

0231 · MKM · C · EN

  • 0231Collector number: this card's place in the set list.
  • MKMSet code for Murders at Karlov Manor
  • CCommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Shady Informant, read from the Murders at Karlov Manor printing. Tap a label to highlight its line. How to read any Magic card.

  • Top: name and cost
  • Art and type line
  • Text box
  • Bottom: stats and the info line
Shady Informant from Murders at Karlov Manor, with each part labelled

The info line, magnified

Swipe to see the whole line.

Top: name and cost

Art and type line

Text box

Bottom: stats and the info line

Also on this card

Flavor text
Italic story text below the rules. It has no effect on the game, and it can differ between printings.

Keywords

DisguiseCR 702.168
Defined in the Comprehensive Rules at the rule above.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (12)

  1. 2024-02-02

    The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay three generic mana to cast it. This is an alternative cost.

  2. 2024-02-02

    Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

  3. 2024-02-02

    If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

  4. 2024-02-02

    Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

  5. 2024-02-02

    A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

  6. 2024-02-02

    If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

  7. 2024-02-02

    At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

  8. 2024-02-02

    Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

  9. 2024-02-02

    You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

  10. 2024-02-02

    A disguise ability lets you cast a card face down by paying three generic mana and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

  11. 2024-02-02

    Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

  12. 2024-02-02

    The creature spell is a 2/2 creature spell with ward two generic mana that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward two generic mana that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.

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