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Shackles of Treachery

~$0.21 low · ~$0.25 high

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Red. Sorcery

two generic manaone red mana

150 · KHM · C · ENWhat the codes mean

Shackles of Treachery

Kaldheim #150 · Illustrated by Dmitry Burmak

What is Shackles of Treachery worth?

Cheapest copy

~$0.21

Non-foil · Kaldheim #150

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Highest TCGplayer price

~$0.25

Foil · Kaldheim #150

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2 prices from $0.21 to $0.25. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."

In that instant, Toralf felt only the power of the storm and the need to destroy.

The only printing of Shackles of Treachery

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Shackles of Treachery

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Card details

First printed
2021
Printings
1
Mana value
3
EDHREC rank
#16,633 on EDHREC (Commander popularity)
Artist
Dmitry Burmak

What the codes mean

The small print at the bottom of the Kaldheim card (#150).

150 · KHM · C · EN

  • 150Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • KHMSet code for Kaldheim
  • CCommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (4)

  1. February 5, 2021

    The triggered ability gained by the creature will trigger when that creature deals any damage, not just combat damage.

  2. February 5, 2021

    Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it.

  3. February 5, 2021

    Shackles of Treachery can target any creature, including one that’s already untapped or one that doesn’t have any Equipment attached to it.

  4. February 5, 2021

    If that ability triggers, you must choose a legal target if one is available. It doesn’t matter who controls the Equipment attached to the creature. If that Equipment is no longer attached to the creature as the ability tries to resolve, the ability won’t resolve and the Equipment won’t be destroyed.

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