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Selkie Hedge-Mage

~$0.29 low · ~$5.49 high

Multicolor. Creature — Merfolk Wizard

two generic manaone green or blue mana

No. 158What the codes mean

Selkie Hedge-Mage

Eventide #158 · Illustrated by Larry MacDougall

What is Selkie Hedge-Mage worth?

Cheapest copy

~$0.29

Non-foil · Eventide #158

Buy on TCGplayer

Highest TCGplayer price

~$5.49

Promo foil · DCI Promos #20

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3 prices from $0.29 to $5.49. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

When this creature enters, if you control two or more Forests, you may gain 3 life.

When this creature enters, if you control two or more Islands, you may return target tapped creature to its owner's hand.

2/2

All 2 printings of Selkie Hedge-Mage

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
DCI Promos #20
DCI Promos
dci #20· 2008Promorare· Cardmarket €0.46 foil
rareNo non-foil printing$5.49€0.46 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Selkie Hedge-Mage

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Card details

First printed
2008
Printings
2
Mana value
3
EDHREC rank
#27,946 on EDHREC (Commander popularity)
Artists
Brandon Kitkouski, Larry MacDougall

What the codes mean

The small print at the bottom of the Eventide card (#158).

158

  • 158Collector number: this card's place in the set list. Main-set cards print it over the set's card count.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Rulings (4)

  1. 2008-08-01

    Each of the triggered abilities look at your lands individually. This means that if you only control two dual-lands of the appropriate types, both of the abilities will trigger.

  2. 2008-08-01

    Both abilities are optional; you choose whether to use them when they resolve. If an ability has a target, you must choose a target even if you don't plan to use the ability.

  3. 2008-08-01

    Both abilities trigger at the same time. You can put them on the stack in any order.

  4. 2008-08-01

    Each of the triggered abilities has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless you control two or more lands of the appropriate land type when the Hedge-Mage enters, and (2) the ability will do nothing if you don't control two or more lands of the appropriate land type by the time it resolves.

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