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Sefris of the Hidden Ways

~$0.63 low · ~$6.03 high

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Multicolor. Legendary Creature — Human Wizard

one white manaone blue manaone black mana

003 · AFC · M · ENWhat the codes mean

Sefris of the Hidden Ways

Forgotten Realms Commander #3 · Illustrated by Ryan Pancoast

What is Sefris of the Hidden Ways worth?

Cheapest copy

~$0.63

Foil · Forgotten Realms Commander #3

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Highest TCGplayer price

~$6.03

Poster foil · Secret Lair Drop #2508

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4 prices from $0.63 to $6.03. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)

Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.

2/3

All 3 printings of Sefris of the Hidden Ways

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Secret Lair Drop #2508
Secret Lair Drop
sld #2508· 2026PosterBorderlessmythic· Cardmarket €3.99 · €5.63 foil
mythic$4.68$6.03€3.99€5.63 foil
Forgotten Realms Commander #326
Forgotten Realms Commander
afc #326· 2021Extended Artmythic· Cardmarket €8.21
mythic$4.92No foil printing€8.21

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Sefris of the Hidden Ways

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Card details

First printed
2021
Printings
3
Mana value
3
EDHREC rank
#8,329 on EDHREC (Commander popularity)
Keywords
Venture into the dungeon
Artists
Josh Freydkis, Ryan Pancoast

What the codes mean

The small print at the bottom of the Forgotten Realms Commander card (#3).

003 · AFC · M · EN

  • 003Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • AFCSet code for Forgotten Realms Commander
  • MMythic rare
  • ENPrinted in English
  • ★Foil. On foil cards a star replaces the dot between the set code and the language code.

How to read a Magic card: every part and code, on real cards.

Rulings (12)

  1. July 23, 2021

    Moving into a dungeon room will cause its room ability to trigger.

  2. July 23, 2021

    To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

  3. July 23, 2021

    Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

  4. July 23, 2021

    Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

  5. July 23, 2021

    You can only move forward (well, downward) in a dungeon, never backwards or sideways.

  6. July 23, 2021

    If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

  7. July 23, 2021

    A player may only have one dungeon in the command zone at a time.

  8. July 23, 2021

    The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

  9. July 23, 2021

    Dungeons are removed from the game as a state-based action.

  10. July 23, 2021

    Sefris of the Hidden Ways' first ability looks only at the type the card has in the graveyard, not the type it had in any other zone. For example, animated lands dying won't cause the ability to trigger. The opposite is also true. For example, if a creature that was cast as an Adventure is countered, it's a creature card in the graveyard and the first ability will trigger.

  11. July 23, 2021

    Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

  12. September 24, 2021

    Sefris of the Hidden Ways must be on the battlefield for its first ability to trigger. It does not trigger when Sefris goes to the graveyard from the battlefield, even if other creature cards also went to the graveyard at the same time.

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