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Seasoned Dungeoneer

~$4.13 low · ~$28.18 high

White. Creature — Human Warrior

three generic manaone white mana

660 · CLB · R · ENWhat the codes mean

Seasoned Dungeoneer

Commander Legends: Battle for Baldur's Gate #660 · Illustrated by John Stanko

What is Seasoned Dungeoneer worth?

Cheapest copy

~$4.13

Extended Art non-foil · Commander Legends: Battle for Baldur's Gate #610

Buy on TCGplayer

Highest TCGplayer price

~$28.18

Retro Frame foil · Secret Lair Drop #7144

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5 prices from $4.13 to $28.18. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

When this creature enters, you take the initiative.

Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

3/4

All 4 printings of Seasoned Dungeoneer

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Secret Lair Drop #7144
Secret Lair Drop
sld #7144· 2026Retro Framerare· Cardmarket €25.19 foil
rareNo non-foil printing$28.18€25.19 foil
Secret Lair Drop #2505
Secret Lair Drop
sld #2505· 2026PosterBorderlessrare· Cardmarket €8.96 · €8.38 foil
rare$7.88$8.88€8.96€8.38 foil
Commander Legends: Battle for Baldur's Gate #610
Commander Legends: Battle for Baldur's Gate
clb #610· 2022Extended Artrare· Cardmarket €6.65
rare$4.13No foil printing€6.65

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Seasoned Dungeoneer

Graded copies on eBay

Searches for the Secret Lair Drop #7144 printing.

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Card details

First printed
2022
Printings
4
Mana value
4
EDHREC rank
#4,620 on EDHREC (Commander popularity)
Keywords
Explore
Artists
John Stanko, Josh Freydkis

What the codes mean

The small print at the bottom of the Commander Legends: Battle for Baldur's Gate card (#660).

660 · CLB · R · EN

  • 660Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • CLBSet code for Commander Legends: Battle for Baldur's Gate
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (10)

  1. 2022-06-10

    A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.

  2. 2022-06-10

    In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.

  3. 2022-06-10

    If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).

  4. 2022-06-10

    Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.

  5. 2022-06-10

    If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.

  6. 2022-06-10

    There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.

  7. 2022-06-10

    You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.

  8. 2022-06-10

    Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.

  9. 2022-06-10

    The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.

  10. 2022-06-10

    If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.

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