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Season of Loss

~$1.36 low · ~$3.93 high

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Black. Sorcery

three generic manaone black manaone black mana

0112 · BLB · M · ENWhat the codes mean

Season of Loss

Bloomburrow #112 · Illustrated by Dominik Mayer

What is Season of Loss worth?

Cheapest copy

~$1.36

Non-foil · Bloomburrow #112

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Highest TCGplayer price

~$3.93

Borderless foil · Bloomburrow #284

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7 prices from $1.36 to $3.93. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Choose up to five modal budget pawprint worth of modes. You may choose the same mode more than once.

modal budget pawprint — Each player sacrifices a creature of their choice.

modal budget pawprintmodal budget pawprint — Draw a card for each creature that died under your control this turn.

modal budget pawprintmodal budget pawprintmodal budget pawprint — Each opponent loses X life, where X is the number of creature cards in your graveyard.

All 4 printings of Season of Loss

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Bloomburrow #284
Bloomburrow
blb #284· 2024Borderlessmythic· Cardmarket €3.38 · €4.44 foil
mythic$2.91$3.93€3.38€4.44 foil
Bloomburrow Promos #112p
Bloomburrow Promos
pblb #112p· 2024Promomythic· Cardmarket €2.14 · €3.40 foil
mythic$3.12$3.66€2.14€3.40 foil
Bloomburrow Promos #112s
Bloomburrow Promos
pblb #112s· 2024Promomythic· Cardmarket €3.82 foil
mythicNo non-foil printing$2.26€3.82 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Season of Loss

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Card details

First printed
2024
Printings
4
Mana value
5
EDHREC rank
#4,855 on EDHREC (Commander popularity)
Artists
Dominik Mayer, Anna Pavleeva

What the codes mean

The small print at the bottom of the Bloomburrow card (#112).

0112 · BLB · M · EN

  • 0112Collector number: this card's place in the set list.
  • BLBSet code for Bloomburrow
  • MMythic rare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (9)

  1. July 26, 2024

    If a Season is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.

  2. July 26, 2024

    If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.

  3. July 26, 2024

    You don't have to choose modes that add up to exactly five pawprints. For example, you could choose the two pawprint mode twice and leave it at that. You could even choose no modes at all. You probably shouldn't, but you could.

  4. July 26, 2024

    No matter which combination of modes you choose, you always follow the instructions of a Season in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.

  5. July 26, 2024

    No player can cast spells or activate abilities in between the modes of a resolving spell.

  6. July 26, 2024

    You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.

  7. July 26, 2024

    If all targets for the chosen modes become illegal before the Season resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

  8. July 26, 2024

    When you're following the instructions from the first mode, first the player whose turn it is chooses which creature they're going to sacrifice, then each other player in turn order does the same. Players will know the choices of previous players when making their choices. Then all chosen creatures are sacrificed by their controllers simultaneously. Repeat this process for each additional time the first mode was chosen.

  9. July 26, 2024

    The pawprint symbol does not represent a cost, mana, counters, or any kind of persistent resource. You can't "save up" pawprint symbols from one Season spell to use on a future one, mostly because there isn't anything concrete to save up. They're just pawprints.

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