Scytheclaw
~$0.23 low · ~$0.86 high
Colorless. Artifact — Equipment

Commander Masters #408 · Illustrated by James Paick
What is Scytheclaw worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip
Format legality
All 5 printings of Scytheclaw
| Printing | Rarity | Non-foil | Foil | Etched foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|---|
Commander Masters cmm #408· 2023rare· Cardmarket €0.26 · €0.50 foil | rare | $0.33 | $0.40 | No etched foil printing | €0.26€0.50 foil | |
Commander Masters cmm #615· 2023rare | rare | No non-foil printing | No foil printing | $0.86 | — | |
March of the Machine Commander moc #375· 2023rare· Cardmarket €0.21 | rare | $0.31 | No foil printing | No etched foil printing | €0.21 | |
Zendikar Rising Commander znc #118· 2020rare· Cardmarket €0.13 | rare | $0.23 | No foil printing | No etched foil printing | €0.13 | |
Commander 2015 c15 #53· 2015rare· Cardmarket €0.43 | rare | $0.33 | No foil printing | No etched foil printing | €0.43 |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Scytheclaw
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Card details
- First printed
- 2015
- Printings
- 5
- Mana value
- 5
- EDHREC rank
- #7,401 on EDHREC (Commander popularity)
- Keywords
- Equip, Living weapon
- Artist
- James Paick
What the codes mean
The small print at the bottom of the Commander Masters card (#408).
0408 · CMM · R · EN
- 0408Collector number: this card's place in the set list.
- CMMSet code for Commander Masters
- RRare
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Rulings (5)
2015-11-04
Scytheclaw's triggered ability triggers and resolves after combat damage is dealt. For example, if the Germ token deals 1 combat damage to a player with 10 life, combat damage will reduce that player's life total to 9. Then Scytheclaw's ability will cause the player to lose 5 life, leaving the player at 4.
2020-08-07
If the Germ token is destroyed, the Equipment remains on the battlefield as with any other Equipment.
2020-08-07
Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
2020-08-07
If the living weapon trigger causes two Germs to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to one of them. The other will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
2020-08-07
The Germ token enters the battlefield as a 0/0 creature and the Equipment becomes attached to it before state-based actions would cause the token to die. Abilities that trigger as the token enters the battlefield see that a 0/0 creature entered the battlefield.
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