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Scuzzback Marauders

~$0.08 low · ~$1.18 high

Multicolor. Creature — Goblin Warrior

four generic manaone red or green mana

Scuzzback Marauders

Ultimate Masters #221 · Illustrated by Pete Venters

What is Scuzzback Marauders worth?

Cheapest copy

~$0.08

Non-foil · Ultimate Masters #221

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Highest TCGplayer price

~$1.18

Foil · Shadowmoor #216

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4 prices from $0.08 to $1.18. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Trample

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

5/2

All 2 printings of Scuzzback Marauders

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Shadowmoor #216
Shadowmoor
shm #216· 2008common· Cardmarket €0.12 · €0.44 foil
common$0.11$1.18€0.12€0.44 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2008
Printings
2
Mana value
5
EDHREC rank
#21,706 on EDHREC (Commander popularity)
Keywords
Persist, Trample
Artist
Pete Venters

Rulings (7)

  1. 2013-06-07

    The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

  2. 2013-06-07

    If a creature with persist stops being a creature, persist will still work.

  3. 2013-06-07

    If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

  4. 2013-06-07

    If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.

  5. 2013-06-07

    If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.

  6. 2013-06-07

    If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.

  7. 2013-06-07

    When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

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