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Savior of the Small

~$0.16 low · ~$0.25 high

White. Creature — Kor Survivor

three generic manaone white mana

0027 · DSK · U · ENWhat the codes mean

Savior of the Small

Duskmourn: House of Horror #27 · Illustrated by Elizabeth Peiró

What is Savior of the Small worth?

Cheapest copy

~$0.16

Non-foil · Duskmourn: House of Horror #27

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Highest TCGplayer price

~$0.25

Foil · Duskmourn: House of Horror #27

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2 prices from $0.16 to $0.25. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Survival — At the beginning of your second main phase, if this creature is tapped, return target creature card with mana value 3 or less from your graveyard to your hand.

3/4

"You're safe, kiddo! For at least the next ten minutes. That's about all I can promise."

The only printing of Savior of the Small

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2024
Printings
1
Mana value
4
EDHREC rank
#17,356 on EDHREC (Commander popularity)
Keywords
Survival
Artist
Elizabeth Peiró

What the codes mean

The small print at the bottom of the Duskmourn: House of Horror card (#27).

0027 · DSK · U · EN

  • 0027Collector number: this card's place in the set list.
  • DSKSet code for Duskmourn: House of Horror
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (5)

  1. 2024-09-20

    If a creature's survival ability triggers but that creature is untapped when the ability begins to resolve, that ability won't do anything.

  2. 2024-09-20

    If the mana cost of a card in your graveyard includes X generic mana, X is 0 for the purpose of determining its mana value.

  3. 2024-09-20

    Survival abilities (and other abilities that trigger at the beginning of your second main phase) will trigger at the beginning of the second main phase you take in a turn. They won't trigger during your third, fourth, or other additional main phases in a single turn, if effects somehow cause you to have more than two main phases.

  4. 2024-09-20

    If a creature with a survival ability isn't tapped when your second main phase begins, the ability won't trigger at all. You won't be able to tap it during your second main phase in time to have that ability trigger.

  5. 2024-09-20

    If a creature's survival ability triggers but the creature leaves the battlefield before the ability resolves, use its tapped or untapped status as it last existed on the battlefield to determine whether or not the ability will do anything.

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