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Samurai's Katana

~$0.21 low · ~$0.31 high

Red. Artifact — Equipment

two generic manaone red mana

0154 · FIN · U · ENWhat the codes mean

Samurai's Katana

Final Fantasy #154 · Illustrated by Smirtouille

What is Samurai's Katana worth?

Cheapest copy

~$0.21

Non-foil · Final Fantasy #154

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Highest TCGplayer price

~$0.31

Foil · Final Fantasy #154

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2 prices from $0.21 to $0.31. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.)

Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types.

Murasame — Equip five generic mana

The only printing of Samurai's Katana

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2025
Printings
1
Mana value
3
EDHREC rank
#6,600 on EDHREC (Commander popularity)
Keywords
Murasame, Job select, Equip
Artist
Smirtouille

What the codes mean

The small print at the bottom of the Final Fantasy card (#154).

0154 · FIN · U · EN

  • 0154Collector number: this card's place in the set list.
  • FINSet code for Final Fantasy
  • UUncommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Samurai's Katana, read from the Final Fantasy printing. Tap a label to highlight its line. How to read any Magic card.

  • Top: name and cost
  • Art and type line
  • Text box
  • Bottom: stats and the info line
Samurai's Katana from Final Fantasy, with each part labelled

The info line, magnified

Swipe to see the whole line.

Top: name and cost

Art and type line

Text box

Bottom: stats and the info line

Keywords

Job selectCR 702.182
Defined in the Comprehensive Rules at the rule above.
EquipCR 702.6
Pay the cost to attach this Equipment to a creature you control. Only when you could cast a sorcery.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (4)

  1. 2025-06-06

    You may pay the Equipment's equip cost as normal to move it from the Hero token to another creature you control.

  2. 2025-06-06

    If the Hero token is destroyed, the Equipment stays on the battlefield.

  3. 2025-06-06

    The Hero token enters as a 1/1 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 1/1 creature entered the battlefield.

  4. 2025-06-06

    If the job select ability causes two Hero tokens to be created (due to an effect such as that of Doubling Season), the Equipment becomes attached to only one of them.

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