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Rush of Dread

~$0.42 low · ~$1.75 high

Black. Sorcery

one generic manaone black manaone black mana

Rush of Dread

Outlaws of Thunder Junction #104 · Illustrated by Chris Seaman

What is Rush of Dread worth?

Cheapest copy

~$0.42

Non-foil · Outlaws of Thunder Junction #104

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Highest TCGplayer price

~$1.75

Extended Art foil · Outlaws of Thunder Junction #327

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7 prices from $0.42 to $1.75. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Spree (Choose one or more additional costs.)

+ one generic mana — Target opponent sacrifices half the creatures they control of their choice, rounded up.

+ two generic mana — Target opponent discards half the cards in their hand, rounded up.

+ two generic mana — Target opponent loses half their life, rounded up.

All 4 printings of Rush of Dread

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Outlaws of Thunder Junction #327
Outlaws of Thunder Junction
otj #327· 2024Extended Artrare· Cardmarket €1.27 · €1.37 foil
rare$1.26$1.75€1.27€1.37 foil
Outlaws of Thunder Junction Promos #104p
Outlaws of Thunder Junction Promos
potj #104p· 2024Promorare· Cardmarket €0.62 · €1.05 foil
rare$0.79$0.68€0.62€1.05 foil
Outlaws of Thunder Junction Promos #104s
Outlaws of Thunder Junction Promos
potj #104s· 2024Promorare· Cardmarket €1.21 foil
rareNo non-foil printing$0.89€1.21 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Rush of Dread

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Card details

First printed
2024
Printings
4
Mana value
3
EDHREC rank
#5,336 on EDHREC (Commander popularity)
Keywords
Spree
Artist
Chris Seaman

Rulings (13)

  1. 2024-04-12

    You choose the modes as you cast the spell with spree. Once modes are chosen, they can’t be changed.

  2. 2024-04-12

    You can’t choose the same mode more than once.

  3. 2024-04-12

    Like the effects of all modal spells, Rush of Dread’s effects happen in order. If the first two modes target different opponents, the opponent targeted by the second mode will see what the first opponent sacrificed before choosing what to discard.

  4. 2024-04-12

    No matter which modes you choose, you always follow the instructions in the order they are written.

  5. 2024-04-12

    If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

  6. 2024-04-12

    No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until the spell is done resolving.

  7. 2024-04-12

    The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn’t matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.

  8. 2024-04-12

    If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs.

  9. 2024-04-12

    If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose.

  10. 2024-04-12

    If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.

  11. 2024-04-12

    You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.

  12. 2024-04-12

    Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.

  13. 2024-04-12

    Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.

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