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Runaway Steam-Kin

~$1.80 low · ~$9.99 high

Red. Creature — Elemental

one generic manaone red mana

115 · GRN · R · ENWhat the codes mean

Runaway Steam-Kin

Guilds of Ravnica #115 · Illustrated by Jason Felix

What is Runaway Steam-Kin worth?

Cheapest copy

~$1.80

Non-foil · Guilds of Ravnica #115

Buy on TCGplayer

Highest TCGplayer price

~$9.99

Promo foil · Guilds of Ravnica Promos #115s

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5 prices from $1.80 to $9.99. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.

Remove three +1/+1 counters from this creature: Add one red manaone red manaone red mana.

1/1

All 3 printings of Runaway Steam-Kin

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Guilds of Ravnica Promos #115p
Guilds of Ravnica Promos
pgrn #115p· 2018Promorare· Cardmarket €1.88 · €2.59 foil
rare$2.99$9.34€1.88€2.59 foil
Guilds of Ravnica Promos #115s
Guilds of Ravnica Promos
pgrn #115s· 2018Promorare· Cardmarket €3.36 foil
rareNo non-foil printing$9.99€3.36 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Runaway Steam-Kin

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Card details

First printed
2018
Printings
3
Mana value
2
EDHREC rank
#1,677 on EDHREC (Commander popularity)
Artist
Jason Felix

What the codes mean

The small print at the bottom of the Guilds of Ravnica card (#115).

115 · GRN · R · EN

  • 115Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • GRNSet code for Guilds of Ravnica
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Runaway Steam-Kin, read from the Guilds of Ravnica printing. Tap a label to highlight its line. How to read any Magic card.

Runaway Steam-Kin from Guilds of Ravnica, with each part labelled

The info line, magnified

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Rulings (3)

  1. 2018-10-05

    Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

  2. 2018-10-05

    If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.

  3. 2018-10-05

    Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.

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