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Rubble Rouser

~$0.25 low · ~$0.26 high

Red. Creature — Dwarf Sorcerer

two generic manaone red mana

0128 · SOS · C · ENWhat the codes mean

Rubble Rouser

Secrets of Strixhaven #128 · Illustrated by Craig J Spearing

What is Rubble Rouser worth?

Cheapest copy

~$0.25

Non-foil · Secrets of Strixhaven #128

Buy on TCGplayer

Highest TCGplayer price

~$0.26

Foil · Secrets of Strixhaven #128

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2 prices from $0.25 to $0.26. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

When this creature enters, you may discard a card. If you do, draw a card.

tap this permanent, Exile a card from your graveyard: Add one red mana. When you do, this creature deals 1 damage to each opponent.

1/4

"History is patient. I am not."

The only printing of Rubble Rouser

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2026
Printings
1
Mana value
3
EDHREC rank
#13,251 on EDHREC (Commander popularity)
Artist
Craig J Spearing

What the codes mean

The small print at the bottom of the Secrets of Strixhaven card (#128).

0128 · SOS · C · EN

  • 0128Collector number: this card's place in the set list.
  • SOSSet code for Secrets of Strixhaven
  • CCommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (2)

  1. 2026-03-20

    Rubble Rouser's last ability is a mana ability. It doesn't use the stack and can't be responded to.

  2. 2026-03-20

    When you activate Rubble Rouser's mana ability, it won't deal damage to each opponent right away. Instead, a second "reflexive" ability triggers whenever you activate that ability. If you activated the mana ability during the process of casting a spell or activating an ability or during a window to activate mana abilities when you're asked to pay a cost during the resolution of another spell or ability, that ability won't go on the stack until you're done casting, activating, or resolving that spell or ability. Each player may respond to that triggered ability as normal.

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