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Rough Rhino Cavalry

~$0.12 low · ~$0.21 high

Red. Creature — Human Mercenary

four generic manaone red mana

0152 · TLA · C · ENWhat the codes mean

Rough Rhino Cavalry

Avatar: The Last Airbender #152 · Illustrated by Yuhong Ding

What is Rough Rhino Cavalry worth?

Cheapest copy

~$0.12

Non-foil · Avatar: The Last Airbender #152

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Highest TCGplayer price

~$0.21

Foil · Avatar: The Last Airbender #152

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2 prices from $0.12 to $0.21. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Firebending 2 (Whenever this creature attacks, add one red manaone red mana. This mana lasts until end of combat.)

Exhaust — eight generic mana: Put two +1/+1 counters on this creature. It gains trample until end of turn. (Activate each exhaust ability only once.)

5/5

"Each one is a different kind of weapons specialist. They are also a very capable singing group." —Iroh

The only printing of Rough Rhino Cavalry

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2025
Printings
1
Mana value
5
EDHREC rank
#14,154 on EDHREC (Commander popularity)
Keywords
Exhaust, Firebending
Artist
Yuhong Ding

What the codes mean

The small print at the bottom of the Avatar: The Last Airbender card (#152).

0152 · TLA · C · EN

  • 0152Collector number: this card's place in the set list.
  • TLASet code for Avatar: The Last Airbender
  • CCommon
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Card breakdown

The parts of Rough Rhino Cavalry, read from the Avatar: The Last Airbender printing. Tap a label to highlight its line. How to read any Magic card.

Rough Rhino Cavalry from Avatar: The Last Airbender, with each part labelled

The info line, magnified

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Also on this card

Flavor text
Italic story text below the rules. It has no effect on the game, and it can differ between printings.

Keywords

FirebendingCR 702.189
Defined in the Comprehensive Rules at the rule above.
ExhaustCR 702.177
This activated ability can be used only once.

Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.

Rulings (8)

  1. 2025-10-02

    "Firebending N" is a keyword that represents the ability "Whenever this creature attacks, add N one red mana. Until end of combat, you don't lose this mana as steps end."

  2. 2025-10-02

    If an ability triggers whenever you activate an exhaust ability, that ability resolves before the exhaust ability resolves.

  3. 2025-10-02

    Multiple instances of firebending on the same creature trigger separately, each granting you the appropriate amount of mana.

  4. 2025-10-02

    Firebending abilities aren't mana abilities. They use the stack and can be responded to.

  5. 2025-10-02

    Any other mana you add during combat will still be lost as normal when moving between steps of combat.

  6. 2025-10-02

    Exhaust abilities can be activated any time you could normally activate an ability.

  7. 2025-10-02

    If an exhaust ability of a permanent is activated, and then that permanent leaves the battlefield and returns to the battlefield, it becomes a new object so its exhaust ability can be activated again.

  8. 2025-10-02

    Mana from firebending abilities isn't lost until you leave combat and go to your second main phase. It can be used at any time during combat, even after combat damage has been dealt.

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