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Robobrain War Mind

~$0.26 low · ~$5.38 high

Blue. Artifact Creature — Robot

three generic manaone blue mana

Robobrain War Mind

Fallout #38 · Illustrated by Leonardo Borazio

What is Robobrain War Mind worth?

Cheapest copy

~$0.26

Non-foil · Fallout #38

Buy on TCGplayer

Highest TCGplayer price

~$5.38

Surge Foil foil · Fallout #566

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3 prices from $0.26 to $5.38. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Robobrain War Mind's power is equal to the number of cards in your hand.

When this creature enters, you get an amount of an energy counter (energy counters) equal to the number of artifact creatures you control.

Whenever this creature attacks, you may pay an energy counteran energy counteran energy counter. If you do, draw a card.

*/5

All 2 printings of Robobrain War Mind

PrintingRarityNon-foilFoilCardmarket (EUR)
Fallout #566
Fallout
pip #566· 2024Surge Foiluncommon· Cardmarket €4.35 foil
uncommonNo non-foil printing$5.38€4.35 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Robobrain War Mind

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Card details

First printed
2024
Printings
2
Mana value
4
EDHREC rank
#11,199 on EDHREC (Commander popularity)
Artist
Leonardo Borazio

Rulings (11)

  1. 2024-03-08

    Use the number of artifact creatures you control when Robobrain War Mind's second ability resolves, including Robobrain War Mind itself if it's still on the battlefield, to determine the number of energy counters you get.

  2. 2024-03-08

    an energy counter is the energy symbol. It represents one energy counter.

  3. 2024-03-08

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  4. 2024-03-08

    Some triggered abilities that state that you "may pay" a certain amount of an energy counter describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  5. 2024-03-08

    If a spell or ability with one or more targets states that you "may pay" some amount of an energy counter, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any an energy counter even if you want to.

  6. 2024-03-08

    Some spells and abilities that give you an energy counter may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any an energy counter.

  7. 2024-03-08

    Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  8. 2024-03-08

    Some triggered abilities state that you "may pay" a certain amount of an energy counter. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of an energy counter as the ability resolves.

  9. 2024-03-08

    If an effect says you get one or more an energy counter, you get that many energy counters. To pay one or more an energy counter, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  10. 2024-03-08

    The ability that defines Robobrain War Mind's power functions in all zones, not just the battlefield.

  11. 2024-03-08

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

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