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Robe of Stars

~$14.23 low · ~$21.74 high

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White. Artifact — Equipment

one generic manaone white mana

011 · AFC · R · ENWhat the codes mean

Robe of Stars

Forgotten Realms Commander #11 · Illustrated by Olena Richards

What is Robe of Stars worth?

Cheapest copy

~$14.23

Non-foil · Forgotten Realms Commander #11

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Highest TCGplayer price

~$21.74

Poster foil · Special Guests #121

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4 prices from $14.23 to $21.74. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Equipped creature gets +0/+3.

Astral Projection — one generic manaone white mana: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

Equip one generic mana

All 3 printings of Robe of Stars

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Special Guests #121
Special Guests
spg #121· 2025PosterBorderlessmythic· Cardmarket €9.94 · €12.63 foil
mythic$16.39$21.74€9.94€12.63 foil
Forgotten Realms Commander #280
Forgotten Realms Commander
afc #280· 2021Extended Artrare· Cardmarket €11.08
rare$16.92No foil printing€11.08

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Robe of Stars

Graded copies on eBay

Searches for the Special Guests #121 printing.

Graded prices vary a lot by grade. These links search current listings.

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Card details

First printed
2021
Printings
3
Mana value
2
EDHREC rank
#3,047 on EDHREC (Commander popularity)
Keywords
Equip
Artists
Stephen Andrade, Olena Richards

What the codes mean

The small print at the bottom of the Forgotten Realms Commander card (#11).

011 · AFC · R · EN

  • 011Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
  • AFCSet code for Forgotten Realms Commander
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (9)

  1. July 23, 2021

    Phasing out doesn't cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won't cause any “enters the battlefield” abilities to trigger.

  2. July 23, 2021

    Choices made for permanents as they entered the battlefield are remembered when they phase in.

  3. July 23, 2021

    Notably, this means you cannot equip Robe of Stars to another creature while it is phased out. If you activate the Astral Projection ability of an attached Robe of Stars in response to the equip ability, Robe of Stars will be phased out before the equip ability resolves and will not be moved.

  4. July 23, 2021

    An attacking or blocking creature that phases out is removed from combat.

  5. July 23, 2021

    Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of tap this permanent during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.

  6. July 23, 2021

    Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.

  7. July 23, 2021

    Any continuous effects with a “for as long as” duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.

  8. July 23, 2021

    As a creature is phased out, Auras and Equipment attached to it (including Robe of Stars) also phase out at the same time. Those Auras and Equipment will phase in attached to the creature they were attached to when they phased out.

  9. July 23, 2021

    If an opponent gains control of one of your creatures, that creature phases out, and the duration of the control-change effect expires before it phases back in, that creature phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.

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