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Robe of Mirrors

~$0.20 low · ~$7.61 high

Blue. Enchantment — Aura

one blue mana

No. 101What the codes mean

Robe of Mirrors

Tenth Edition #101 · Illustrated by Christopher Moeller

What is Robe of Mirrors worth?

Cheapest copy

~$0.20

Non-foil · Exodus #43

Buy on TCGplayer

Highest TCGplayer price

~$7.61

Foil · Tenth Edition #101★

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3 prices from $0.20 to $7.61. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

"Does this make me look fat?"

All 3 printings of Robe of Mirrors

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Tenth Edition #101★
Tenth Edition
10e #101★· 2007common· Cardmarket €1.39 foil
commonNo non-foil printing$7.61€1.39 foil
Exodus #43
Exodus
exo #43· 1998common· Cardmarket €0.29
common$0.20No foil printing€0.29

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Robe of Mirrors

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Card details

First printed
1998
Printings
3
Mana value
1
EDHREC rank
#14,390 on EDHREC (Commander popularity)
Keywords
Enchant
Artists
Christopher Moeller, John Matson

What the codes mean

The small print at the bottom of the Tenth Edition card (#101).

101

  • 101Collector number: this card's place in the set list. Main-set cards print it over the set's card count.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Rulings (1)

  1. 2010-08-15

    Having shroud will prevent the creature from being targeted by Aura spells, but it does not remove any Auras that are already attached to the creature or stop Auras from being moved to the creature by some other method.

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