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River Kelpie

~$0.33 low · ~$13.99 high

Blue. Creature — Beast

three generic manaone blue manaone blue mana

0166 · TDC · R · ENWhat the codes mean

River Kelpie

Tarkir: Dragonstorm Commander #166 · Illustrated by Jeff Easley

What is River Kelpie worth?

Cheapest copy

~$0.33

Non-foil · Tarkir: Dragonstorm Commander #166

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Highest TCGplayer price

~$13.99

Foil · Shadowmoor #49

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6 prices from $0.33 to $13.99. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Whenever this creature or another permanent enters from a graveyard, draw a card.

Whenever a player casts a spell from a graveyard, draw a card.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/3

All 4 printings of River Kelpie

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Tales of Middle-earth Commander #524
Tales of Middle-earth Commander
ltc #524· 2023Borderlessrare· Cardmarket €7.47
rare$6.32$8.91€7.47
Commander 2019 #93
Commander 2019
c19 #93· 2019rare· Cardmarket €0.47
rare$0.36No foil printing€0.47
Shadowmoor #49
Shadowmoor
shm #49· 2008rare· Cardmarket €0.42 · €9.28 foil
rare$1.53$13.99€0.42€9.28 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy River Kelpie

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Card details

First printed
2008
Printings
4
Mana value
5
EDHREC rank
#3,468 on EDHREC (Commander popularity)
Keywords
Persist
Artists
Jeff Easley, Greg Hildebrandt & Tim Hildebrandt

What the codes mean

The small print at the bottom of the Tarkir: Dragonstorm Commander card (#166).

0166 · TDC · R · EN

  • 0166Collector number: this card's place in the set list.
  • TDCSet code for Tarkir: Dragonstorm Commander
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (12)

  1. 2008-05-01

    River Kelpie doesn't give you the ability to cast spells from graveyards. Its second ability merely triggers whenever a spell is cast this way (by using Memory Plunder, for example).

  2. 2008-05-01

    If you play a land card from a graveyard (by using Crucible of Worlds, for example), only the first ability triggers. That's because the land (which isn't a spell) is put directly onto the battlefield from the graveyard.

  3. 2008-05-01

    If you cast another artifact, creature, enchantment, or planeswalker spell from a graveyard, only the second ability triggers. That's because the card is put onto the stack, not onto the battlefield.

  4. 2008-05-01

    If River Kelpie and another permanent are each put onto the battlefield from a graveyard at the same time, River Kelpie's first ability will trigger twice. (It will see the other permanent entering.)

  5. 2008-05-01

    If you cast River Kelpie itself from your graveyard (by using Yawgmoth's Will, for example), neither ability triggers. The first ability doesn't trigger because River Kelpie is put onto the stack; the second ability doesn't trigger because it works only while River Kelpie is already on the battlefield.

  6. 2013-06-07

    When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

  7. 2013-06-07

    If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.

  8. 2013-06-07

    If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.

  9. 2013-06-07

    If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.

  10. 2013-06-07

    If a creature with persist stops being a creature, persist will still work.

  11. 2013-06-07

    The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.

  12. 2013-06-07

    If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.

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