Risk Factor
~$0.46 low · ~$1.33 high
Red. Instant

Guilds of Ravnica #113 · Illustrated by Chris Seaman
What is Risk Factor worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Format legality
All 3 printings of Risk Factor
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Guilds of Ravnica grn #113· 2018rare· Cardmarket €0.44 · €1.67 foil | rare | $0.46 | $1.07 | €0.44€1.67 foil | |
Guilds of Ravnica Promos pgrn #113p· 2018Promorare· Cardmarket €0.55 · €0.93 foil | rare | $1.04 | $1.33 | €0.55€0.93 foil | |
Guilds of Ravnica Promos pgrn #113s· 2018Promorare· Cardmarket €1.30 foil | rare | No non-foil printing | $1.33 | €1.30 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Risk Factor
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Card details
- First printed
- 2018
- Printings
- 3
- Mana value
- 3
- EDHREC rank
- #8,552 on EDHREC (Commander popularity)
- Keywords
- Jump, Jump-start
- Artist
- Chris Seaman
What the codes mean
The small print at the bottom of the Guilds of Ravnica card (#113).
113 · GRN · R · EN
- 113Collector number: this card's place in the set list. Main-set cards print it over the set's card count.
- GRNSet code for Guilds of Ravnica
- RRare
- ENPrinted in English
How to read a Magic card: every part and code, on real cards.
Card breakdown
The parts of Risk Factor, read from the Guilds of Ravnica printing. Tap a label to highlight its line. How to read any Magic card.

The info line, magnified

Swipe to see the whole line.
Keywords
- Jump-startCR 702.133
- Defined in the Comprehensive Rules at the rule above.
Rule numbers from the Magic Comprehensive Rules, version of September 25, 2026.
Rulings (5)
2018-10-05
If an effect allows you to pay an alternative cost rather than a spell's mana cost, you may pay that alternative cost when you jump-start a spell. You'll still discard a card as an additional cost to cast it.
2018-10-05
You must still follow any timing restrictions and permissions when casting a spell with jump-start, including those based on the card's type. For instance, you can cast a sorcery using jump-start only when you could normally cast a sorcery.
2018-10-05
A spell cast using jump-start will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
2018-10-05
If the target player is an illegal target by the time Risk Factor tries to resolve, the spell doesn't resolve. You don't draw three cards.
2018-10-05
If a card with jump-start is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
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