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Rise of the Hobgoblins

~$4.01 low · ~$7.79 high

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Multicolor. Enchantment

one red or white manaone red or white mana

No. 145What the codes mean

Rise of the Hobgoblins

Eventide #145 · Illustrated by Jeff Miracola

What is Rise of the Hobgoblins worth?

Cheapest copy

~$4.01

Non-foil · Eventide #145

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Highest TCGplayer price

~$7.79

Foil · Eventide #145

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2 prices from $4.01 to $7.79. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

When this enchantment enters, you may pay X generic mana. If you do, create X 1/1 red and white Goblin Soldier creature tokens.

one red or white mana: Red creatures and white creatures you control gain first strike until end of turn.

A river even the merrow dare not cross.

The only printing of Rise of the Hobgoblins

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Rise of the Hobgoblins

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Card details

First printed
2008
Printings
1
Mana value
2
EDHREC rank
#19,570 on EDHREC (Commander popularity)
Artist
Jeff Miracola

What the codes mean

The small print at the bottom of the Eventide card (#145).

145

  • 145Collector number: this card's place in the set list. Main-set cards print it over the set's card count.

Cards from 1998 to mid-2014 print the collector number over the set's card count (like 90/383) next to the copyright line. They have no rarity letter, set code or language code: the set symbol and its colour show the set and rarity.

How to read a Magic card: every part and code, on real cards.

Rulings (1)

  1. August 1, 2008

    When the "enters" ability resolves, you choose the value of X, pay for it, and put the tokens onto the battlefield. You can activate mana abilities to pay for X generic mana, but no one can cast spells or activate abilities in response to this choice.

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