Rhys, the Evermore
~$0.27 low · ~$1.55 high
White. Legendary Creature — Elf Warrior

Lorwyn Eclipsed #32 · Illustrated by Kai Carpenter
What is Rhys, the Evermore worth?
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TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.
Oracle text
Flash
When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
,
: Remove any number of counters from target creature you control. Activate only as a sorcery.
2/2
Format legality
All 3 printings of Rhys, the Evermore
| Printing | Rarity | Non-foil | Foil | Cardmarket (EUR) | My collection |
|---|---|---|---|---|---|
Lorwyn Eclipsed ecl #32· 2026rare· Cardmarket €0.19 · €0.33 foil | rare | $0.27 | $0.32 | €0.19€0.33 foil | |
Lorwyn Eclipsed ecl #354· 2026Extended Artrare· Cardmarket €0.47 · €1.03 foil | rare | $0.42 | $0.81 | €0.47€1.03 foil | |
Lorwyn Eclipsed Promos pecl #32p· 2026Promorare· Cardmarket €0.41 · €0.21 foil | rare | $1.06 | $1.55 | €0.41€0.21 foil |
Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.
Where to buy Rhys, the Evermore
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Card details
- First printed
- 2026
- Printings
- 3
- Mana value
- 2
- EDHREC rank
- #11,209 on EDHREC (Commander popularity)
- Keywords
- Flash
- Artist
- Kai Carpenter
Rulings (3)
2025-11-17
If the target creature dies but that card leaves the graveyard before the persist ability resolves, it won't be returned to the battlefield.
2025-11-17
If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature as it last existed on the battlefield, and it still had -1/-1 counters on it at that point.
2025-11-17
If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. A creature's persist ability can bring it back again if its -1/-1 counters are removed this way.
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